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bfb60df215
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Fix compile without ThreadPool. (Removed a half finished class from the build.)
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2020-08-04 10:09:10 +02:00 |
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544654f49b
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Fix build.
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2020-07-06 22:22:58 +02:00 |
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415c49b2b8
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Removed PropDataEntity.
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2020-07-06 22:19:40 +02:00 |
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f9d94ee635
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Added PropSceneInstance, and added a processor for it.
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2020-07-06 22:02:22 +02:00 |
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85670797de
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Removed PropDataProcessor, moved it's functionality into PropDataEntry.
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2020-07-05 21:55:08 +02:00 |
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a4a7949bc8
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Moved PropDataMesh to the mesh data resource module.
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2020-07-05 14:54:15 +02:00 |
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d1a782c37c
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Added PropDataProcessor. This will enable scene to PropData conversion to be easily scriptable. Added an api for it into PropUtils.
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2020-07-02 17:57:11 +02:00 |
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8258fb7cfa
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Set up an editor plugin.
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2020-06-27 23:13:26 +02:00 |
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e274c2d4f6
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Added the PropUtils singleton. Removed PropMeshUtils.
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2020-06-27 22:29:19 +02:00 |
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6c8391ea17
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Moved PropMeshDataInstance into the mesh_data_resource module.
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2020-06-27 21:44:10 +02:00 |
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f81669f9b8
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Moved PropVoxelmanLight into Voxelman.
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2020-06-27 19:00:10 +02:00 |
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3ede345c82
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Moved PropData from Voxelman to here.
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2020-06-27 17:03:29 +02:00 |
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26cc4e9b3d
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Work on PropMeshDataInstance, and PropInstance.
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2020-06-22 02:32:53 +02:00 |
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152be1328b
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Make sure the dependencies are actually optional.
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2020-04-06 22:53:09 +02:00 |
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e1f43af571
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Removed the old prop implementations.
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2020-04-04 17:19:19 +02:00 |
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9547a07ad0
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Added a few skeleton classes.
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2020-04-03 13:45:55 +02:00 |
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7cacfed933
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Added PropInstance. This module will be reworked to be Node based. This design will simplify everything.
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2020-04-03 12:00:02 +02:00 |
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53905b3cdf
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Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon.
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2020-04-03 09:23:01 +02:00 |
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