Commit Graph

15 Commits

Author SHA1 Message Date
59a874bd68 Processor for PropDataProp. 2020-07-06 20:54:05 +02:00
c76a6c7282 Implement processing PropDatalights. 2020-07-06 20:46:00 +02:00
85670797de Removed PropDataProcessor, moved it's functionality into PropDataEntry. 2020-07-05 21:55:08 +02:00
a4a7949bc8 Moved PropDataMesh to the mesh data resource module. 2020-07-05 14:54:15 +02:00
d1a782c37c Added PropDataProcessor. This will enable scene to PropData conversion to be easily scriptable. Added an api for it into PropUtils. 2020-07-02 17:57:11 +02:00
8258fb7cfa Set up an editor plugin. 2020-06-27 23:13:26 +02:00
e274c2d4f6 Added the PropUtils singleton. Removed PropMeshUtils. 2020-06-27 22:29:19 +02:00
6c8391ea17 Moved PropMeshDataInstance into the mesh_data_resource module. 2020-06-27 21:44:10 +02:00
f81669f9b8 Moved PropVoxelmanLight into Voxelman. 2020-06-27 19:00:10 +02:00
3ede345c82 Moved PropData from Voxelman to here. 2020-06-27 17:03:29 +02:00
26cc4e9b3d Work on PropMeshDataInstance, and PropInstance. 2020-06-22 02:32:53 +02:00
e1f43af571 Removed the old prop implementations. 2020-04-04 17:19:19 +02:00
9547a07ad0 Added a few skeleton classes. 2020-04-03 13:45:55 +02:00
7cacfed933 Added PropInstance. This module will be reworked to be Node based. This design will simplify everything. 2020-04-03 12:00:02 +02:00
53905b3cdf Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon. 2020-04-03 09:23:01 +02:00