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11b82bded3
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Removed the old TexturePacker based api from PropCache.
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2021-08-09 17:16:05 +02:00 |
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b15ac01225
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Added an api to get MaterialCaches from the PropCache singleton. Also changed toe default_prop_material_cache_class property's type to stringname.
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2021-08-09 16:56:11 +02:00 |
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e0db2189be
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Added default_prop_material_cache_class property to the PropCache singleton.
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2021-08-09 16:18:34 +02:00 |
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fea813eae3
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Renamed the PropTextureCache singleton to PropCache.
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2021-08-09 15:57:21 +02:00 |
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aca6a61c3d
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Added a PropTextureCache singleton, and a PropTextureJob class.
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2021-05-17 22:27:10 +02:00 |
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1adae716dd
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Removed stray voxelman include.
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2021-04-19 10:12:23 +02:00 |
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f4bc70c94e
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Fix compile for 4.0.
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2021-02-06 11:54:57 +01:00 |
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0ed644e4a4
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Fix compile for 4.0.
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2020-07-29 00:03:05 +02:00 |
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bbca47424e
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convert tree now ignores hidden nodes in the editor.
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2020-07-06 20:11:23 +02:00 |
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217abb5491
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Now processors can stop PropUtils from evaluating their children.
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2020-07-06 13:30:21 +02:00 |
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85670797de
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Removed PropDataProcessor, moved it's functionality into PropDataEntry.
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2020-07-05 21:55:08 +02:00 |
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d6d034b8e9
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Implement prop conversion logic.
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2020-07-02 23:04:25 +02:00 |
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d1a782c37c
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Added PropDataProcessor. This will enable scene to PropData conversion to be easily scriptable. Added an api for it into PropUtils.
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2020-07-02 17:57:11 +02:00 |
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8258fb7cfa
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Set up an editor plugin.
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2020-06-27 23:13:26 +02:00 |
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e274c2d4f6
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Added the PropUtils singleton. Removed PropMeshUtils.
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2020-06-27 22:29:19 +02:00 |
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