mirror of
https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
Removed the old TexturePacker based api from PropCache.
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parent
b15ac01225
commit
11b82bded3
@ -410,15 +410,22 @@ void PropInstanceMerger::_build() {
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return;
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}
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#if TEXTURE_PACKER_PRESENT
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Ref<TexturePacker> packer = PropCache::get_singleton()->get_or_create_texture_threaded(_prop_data);
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//!
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//job->cache
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//this->cache
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//job->cache = cache
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//job -> if !has cache query -> buildings can use this to only have one material per building
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//move this to job
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#if TEXTURE_PACKER_PRESENT
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Ref<TexturePacker> packer; // = PropCache::get_singleton()->get_or_create_texture_threaded(_prop_data);
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/*
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if (packer->get_generated_texture_count() == 0) {
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_building = false;
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_build_queued = true;
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return;
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}
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*/
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_job->set_texture_packer(packer);
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#endif
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@ -41,10 +41,6 @@ SOFTWARE.
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#include "../../thread_pool/thread_pool.h"
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#endif
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#if TEXTURE_PACKER_PRESENT
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#include "../../texture_packer/texture_packer.h"
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#endif
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#include "../material_cache/prop_material_cache.h"
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#include "core/hashfuncs.h"
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@ -133,126 +129,6 @@ void PropCache::material_cache_custom_key_unref(const uint64_t key) {
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_custom_keyed_material_cache_mutex.unlock();
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}
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#if TEXTURE_PACKER_PRESENT
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bool PropCache::has_texture(const Ref<PropData> &prop) {
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for (int i = 0; i < _entries.size(); ++i) {
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if (_entries[i].prop == prop) {
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return true;
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}
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}
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return false;
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}
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void PropCache::set_texture(const Ref<PropData> &prop, const Ref<TexturePacker> &merger) {
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for (int i = 0; i < _entries.size(); ++i) {
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PropCacheEntry &e = _entries.write[i];
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if (e.prop == prop) {
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e.merger = merger;
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}
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}
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}
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Ref<TexturePacker> PropCache::get_texture(const Ref<PropData> &prop) {
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for (int i = 0; i < _entries.size(); ++i) {
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PropCacheEntry &e = _entries.write[i];
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if (e.prop == prop) {
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e.refcount++;
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return e.merger;
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}
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}
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return Ref<TexturePacker>();
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}
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void PropCache::ref_texture(const Ref<PropData> &prop) {
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for (int i = 0; i < _entries.size(); ++i) {
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PropCacheEntry &e = _entries.write[i];
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if (e.prop == prop) {
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e.refcount++;
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return;
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}
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}
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}
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void PropCache::unref_texture(const Ref<PropData> &prop) {
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for (int i = 0; i < _entries.size(); ++i) {
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PropCacheEntry &e = _entries.write[i];
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if (e.prop == prop) {
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e.refcount--;
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if (e.refcount <= 0) {
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_entries.remove(i);
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}
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return;
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}
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}
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}
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Ref<TexturePacker> PropCache::create_texture(const Ref<PropData> &prop) {
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ERR_FAIL_COND_V(has_texture(prop), Ref<TexturePacker>());
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Ref<TexturePacker> merger;
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merger.instance();
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for (int i = 0; i < prop->get_prop_count(); ++i) {
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Ref<PropDataEntry> e = prop->get_prop(i);
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e->add_textures_into(merger);
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}
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PropCacheEntry e;
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e.merger = merger;
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e.prop = prop;
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e.refcount = 1;
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_entries.push_back(e);
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return merger;
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}
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Ref<TexturePacker> PropCache::get_or_create_texture_immediate(const Ref<PropData> &prop) {
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if (!has_texture(prop)) {
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Ref<TexturePacker> merger = create_texture(prop);
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merger->merge();
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return merger;
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}
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return get_texture(prop);
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}
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Ref<TexturePacker> PropCache::get_or_create_texture_threaded(const Ref<PropData> &prop) {
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#if THREAD_POOL_PRESENT
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if (!has_texture(prop)) {
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Ref<TexturePacker> merger = create_texture(prop);
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Ref<PropTextureJob> job;
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job.instance();
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job->set_merger(merger);
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ThreadPool::get_singleton()->add_job(job);
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return merger;
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}
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return get_texture(prop);
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#else
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return get_or_create_texture_immediate(prop);
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#endif
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}
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#endif
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PropCache::PropCache() {
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_instance = this;
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@ -265,27 +141,10 @@ PropCache::PropCache() {
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PropCache::~PropCache() {
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_instance = NULL;
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#if TEXTURE_PACKER_PRESENT
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_entries.clear();
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#endif
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}
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void PropCache::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_default_prop_material_cache_class"), &PropCache::get_default_prop_material_cache_class);
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ClassDB::bind_method(D_METHOD("set_default_prop_material_cache_class", "cls_name"), &PropCache::set_default_prop_material_cache_class);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "default_prop_material_cache_class"), "set_default_prop_material_cache_class", "get_default_prop_material_cache_class");
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#if TEXTURE_PACKER_PRESENT
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ClassDB::bind_method(D_METHOD("has_texture", "prop"), &PropCache::has_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "prop", "merger"), &PropCache::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture", "prop"), &PropCache::get_texture);
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ClassDB::bind_method(D_METHOD("ref_texture", "prop"), &PropCache::ref_texture);
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ClassDB::bind_method(D_METHOD("unref_texture", "prop"), &PropCache::unref_texture);
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ClassDB::bind_method(D_METHOD("create_texture", "prop"), &PropCache::create_texture);
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ClassDB::bind_method(D_METHOD("get_or_create_texture_immediate", "prop"), &PropCache::get_or_create_texture_immediate);
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ClassDB::bind_method(D_METHOD("get_or_create_texture_threaded", "prop"), &PropCache::get_or_create_texture_threaded);
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#endif
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}
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@ -41,23 +41,11 @@ SOFTWARE.
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#include "../props/prop_data.h"
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#if TEXTURE_PACKER_PRESENT
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class TexturePacker;
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#endif
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class PropMaterialCache;
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class PropCache : public Object {
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GDCLASS(PropCache, Object);
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#if TEXTURE_PACKER_PRESENT
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public:
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struct PropCacheEntry {
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int refcount;
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Ref<TexturePacker> merger;
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Ref<PropData> prop;
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};
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public:
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static PropCache *get_singleton();
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@ -70,25 +58,9 @@ public:
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Ref<PropMaterialCache> material_cache_custom_key_get(const uint64_t key);
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void material_cache_custom_key_unref(const uint64_t key);
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bool has_texture(const Ref<PropData> &prop);
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void set_texture(const Ref<PropData> &prop, const Ref<TexturePacker> &merger);
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Ref<TexturePacker> get_texture(const Ref<PropData> &prop);
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void ref_texture(const Ref<PropData> &prop);
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void unref_texture(const Ref<PropData> &prop);
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Ref<TexturePacker> create_texture(const Ref<PropData> &prop);
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Ref<TexturePacker> get_or_create_texture_immediate(const Ref<PropData> &prop);
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Ref<TexturePacker> get_or_create_texture_threaded(const Ref<PropData> &prop);
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private:
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Vector<PropCacheEntry> _entries;
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static PropCache *_instance;
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#endif
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public:
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PropCache();
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~PropCache();
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