..
doc_classes
Re-extracted the class docs.
2022-03-16 02:51:50 +01:00
editor
Backported from Godot4: Fix secondary handles in editor gizmos
2022-08-12 22:21:00 +02:00
nodes
Clang format all files.
2022-03-18 19:00:13 +01:00
plugin
Removed unnecessary import.
2022-08-07 20:49:57 +02:00
plugin_gltf
More version check cleanups.
2022-03-18 03:46:14 +01:00
props
Clang format all files.
2022-03-18 19:00:13 +01:00
props_2d
Clang format all files.
2022-03-18 19:00:13 +01:00
screenshots
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
.gitignore
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
config.py
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
LICENSE
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
mesh_data_resource_collection.cpp
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
mesh_data_resource_collection.h
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
mesh_data_resource.cpp
More version check cleanups.
2022-03-18 03:46:14 +01:00
mesh_data_resource.h
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
register_types.cpp
Check whether the gltf module is enabled or not before trying to use it.
2022-08-07 20:50:41 +02:00
register_types.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
SCsub
Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub.
2022-08-07 20:49:29 +02:00