pandemonium_engine/modules/mesh_data_resource/editor
Relintai f423b30714 Backported from Godot4: Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.
Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
- JFonS
5ebea2d120
2022-08-12 22:21:00 +02:00
..
utilities Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them. 2022-04-14 14:06:15 +02:00
uv_editor Went through mdr ed, and made as much parameters references as I could. 2022-04-14 17:13:07 +02:00
mdi_ed_plugin.cpp Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
mdi_ed_plugin.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
mdi_ed.cpp Went through mdr ed, and made as much parameters references as I could. 2022-04-14 17:13:07 +02:00
mdi_ed.h Went through mdr ed, and made as much parameters references as I could. 2022-04-14 17:13:07 +02:00
mdi_gizmo_plugin.cpp Backported from Godot4: Fix secondary handles in editor gizmos 2022-08-12 22:21:00 +02:00
mdi_gizmo_plugin.h Backported from Godot4: Fix secondary handles in editor gizmos 2022-08-12 22:21:00 +02:00
mdi_gizmo.cpp Backported from Godot4: Fix secondary handles in editor gizmos 2022-08-12 22:21:00 +02:00
mdi_gizmo.h Backported from Godot4: Fix secondary handles in editor gizmos 2022-08-12 22:21:00 +02:00