..
doc
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
fileserver
Clang format all files.
2022-03-18 19:00:13 +01:00
icons
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
import
ResourceImporterWAV: Add support for 64-bit IEEE float
2022-07-27 19:48:12 +02:00
plugins
Fixed Populating MultimeshInstance Crash
2022-07-28 13:46:23 +02:00
translations
Ported: Refactor editor extract.py - timothyqiu
2022-07-25 23:04:53 +02:00
animation_bezier_editor.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
animation_bezier_editor.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
animation_track_editor_plugins.cpp
Clip animation track keyframe rects
2022-07-26 11:51:46 +02:00
animation_track_editor_plugins.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
animation_track_editor.cpp
AnimationTrackEditor Fix signal connection on root exiting the tree
2022-07-27 18:29:41 +02:00
animation_track_editor.h
AnimationTrackEditor Fix signal connection on root exiting the tree
2022-07-27 18:29:41 +02:00
array_property_edit.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
array_property_edit.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
audio_stream_preview.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
audio_stream_preview.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
code_editor.cpp
Ported:
2022-07-25 19:46:09 +02:00
code_editor.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
connections_dialog.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
connections_dialog.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
create_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
create_dialog.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
dependency_editor.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
dependency_editor.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
dictionary_property_edit.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
dictionary_property_edit.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_about.cpp
Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
2022-03-20 13:30:49 +01:00
editor_about.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_atlas_packer.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_atlas_packer.h
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_audio_buses.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_audio_buses.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_autoload_settings.cpp
Improve autoload inheritance error message
2022-07-26 12:34:50 +02:00
editor_autoload_settings.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_builders.py
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
editor_data.cpp
Fix the new errors during the start of the editor.
2022-03-22 09:38:47 +01:00
editor_data.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_dir_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_dir_dialog.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_export.cpp
Fix export plugins after embedded PCK loading changes.
2022-07-27 14:10:05 +02:00
editor_export.h
Fix export plugins after embedded PCK loading changes.
2022-07-27 14:10:05 +02:00
editor_file_dialog.cpp
Ported:
2022-07-25 19:11:45 +02:00
editor_file_dialog.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_file_system.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
editor_file_system.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_folding.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_folding.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_fonts.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_fonts.h
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_help_search.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_help_search.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_help.cpp
Fix _class_desc_select to handle Variant.Type
2022-07-27 23:03:55 +02:00
editor_help.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_inspector.cpp
Fix EditorProperty text and icon overlap bugs
2022-07-26 14:59:48 +02:00
editor_inspector.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_layouts_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_layouts_dialog.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_log.cpp
Fix incorrect encoding used in _error_handler functions
2022-07-27 23:05:03 +02:00
editor_log.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_network_profiler.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_network_profiler.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_node.cpp
fix: no quit confirmation on project reload if files are saved
2022-07-27 17:46:15 +02:00
editor_node.h
Cache script icons in editor
2022-07-27 15:00:41 +02:00
editor_path.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_path.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_plugin_settings.cpp
Now custom controls can be added to the top bar of the plugin settings page.
2022-07-16 19:28:39 +02:00
editor_plugin_settings.h
Now custom controls can be added to the top bar of the plugin settings page.
2022-07-16 19:28:39 +02:00
editor_plugin.cpp
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
editor_plugin.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_profiler.cpp
Increase the editor profiler frame history default and maximum limit
2022-07-28 11:35:24 +02:00
editor_profiler.h
Rename profiler "Idle Time" to "Process Time"
2022-07-27 15:08:06 +02:00
editor_properties_array_dict.cpp
EditorPropertyArray Fix crash when drag-reordering elements in the inspector
2022-07-27 23:13:09 +02:00
editor_properties_array_dict.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_properties.cpp
Remove extra space in property editors - NodePath, Resource, and multiline string
2022-07-28 11:16:23 +02:00
editor_properties.h
Update inspector layer names when project settings changed
2022-07-25 17:32:32 +02:00
editor_property_name_processor.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_property_name_processor.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_resource_picker.cpp
Remove extra space in property editors - NodePath, Resource, and multiline string
2022-07-28 11:16:23 +02:00
editor_resource_picker.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_resource_preview.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_resource_preview.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_run_native.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_run_native.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_run_script.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_run_script.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_run.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
editor_run.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_scale.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_scale.h
Clang format all files.
2022-03-18 19:00:13 +01:00
editor_sectioned_inspector.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_sectioned_inspector.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_settings.cpp
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
2022-07-25 22:07:34 +02:00
editor_settings.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_spin_slider.cpp
Expose EditorSpinSlider.hide_slider
2022-07-27 19:11:34 +02:00
editor_spin_slider.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_sub_scene.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_sub_scene.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_themes.cpp
Remove extra space in property editors - NodePath, Resource, and multiline string
2022-07-28 11:16:23 +02:00
editor_themes.h
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_translation.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_translation.h
Clang format all files.
2022-03-18 19:00:13 +01:00
editor_zoom_widget.cpp
Ported the EditorZoomWidget from Godot4.
2022-04-10 23:29:21 +02:00
editor_zoom_widget.h
Ported the EditorZoomWidget from Godot4.
2022-04-10 23:29:21 +02:00
export_template_manager.cpp
Removed download support from the export templates manager for now.
2022-03-23 21:48:34 +01:00
export_template_manager.h
Removed download support from the export templates manager for now.
2022-03-23 21:48:34 +01:00
filesystem_dock.cpp
Fix missing favorite files in filesystem dock
2022-07-27 01:25:52 +02:00
filesystem_dock.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
find_in_files.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
find_in_files.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
groups_editor.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
groups_editor.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
import_defaults_editor.cpp
Revert afc9407ae0
.
2022-07-27 15:43:40 +02:00
import_defaults_editor.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
import_dock.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
import_dock.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
inspector_dock.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
inspector_dock.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
multi_node_edit.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
multi_node_edit.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
node_dock.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
node_dock.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
pane_drag.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
pane_drag.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
plugin_config_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
plugin_config_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
progress_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
progress_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
project_export.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
project_export.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
project_manager.cpp
Ported: Fix empty space after project sort options - timothyqiu
2022-07-28 13:42:15 +02:00
project_manager.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
project_settings_editor.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
project_settings_editor.h
Now custom controls can be added to the top bar of the plugin settings page.
2022-07-16 19:28:39 +02:00
property_editor.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
property_editor.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
property_selector.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
property_selector.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
quick_open.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
quick_open.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
register_exporters.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rename_dialog.cpp
Fix incorrect encoding used in _error_handler functions
2022-07-27 23:05:03 +02:00
rename_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
reparent_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
reparent_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
run_settings_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
run_settings_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
scene_tree_dock.cpp
Ported: Only switch to node when not dragging it - KoBeWi
2022-07-28 10:18:16 +02:00
scene_tree_dock.h
Ported: Only switch to node when not dragging it - KoBeWi
2022-07-28 10:18:16 +02:00
scene_tree_editor.cpp
Fix compile.
2022-07-27 01:05:16 +02:00
scene_tree_editor.h
Ported: Implement Scene Unique Nodes - KoBeWi
2022-07-27 00:45:48 +02:00
script_create_dialog.cpp
Fixed remaining issues and added cscript to the build.
2022-07-12 22:58:44 +02:00
script_create_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
script_editor_debugger.cpp
Rename profiler "Idle Time" to "Process Time"
2022-07-27 15:08:06 +02:00
script_editor_debugger.h
Ported: [3.x] [Debugger] Add --debug-server CLI option.
2022-07-27 15:07:09 +02:00
SCsub
Removed all translations except hungarian, as I won't be able to keep them updated.
2022-03-23 22:04:58 +01:00
settings_config_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
settings_config_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
spatial_editor_gizmos.cpp
Fix Occluder Poly gizmo warning spam
2022-07-28 11:11:37 +02:00
spatial_editor_gizmos.h
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
2022-07-27 23:40:35 +02:00