pandemonium_engine/scene/3d
2022-07-27 14:23:27 +02:00
..
area.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
area.h
audio_stream_player_3d.cpp Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
audio_stream_player_3d.h
bone_attachment.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
bone_attachment.h
camera.cpp Ported: Add missing argument names in bindings - akien-mga 2022-07-25 23:51:34 +02:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp Fix CPUParticles emission updating using physics interpolation 2022-07-26 15:03:37 +02:00
cpu_particles.h Fix CPUParticles emission updating using physics interpolation 2022-07-26 15:03:37 +02:00
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system. 2022-03-20 20:50:58 +01:00
mesh_instance.h Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system. 2022-03-20 20:50:58 +01:00
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp
navigation_agent.h
navigation_mesh_instance.cpp Add ability to bake_navigation_mesh off thread. 2022-07-27 14:14:50 +02:00
navigation_mesh_instance.h Add ability to bake_navigation_mesh off thread. 2022-07-27 14:14:50 +02:00
navigation_obstacle.cpp
navigation_obstacle.h
navigation.cpp
navigation.h
occluder.cpp
occluder.h
path.cpp
path.h
physics_body.cpp Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
physics_body.h Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
physics_joint.cpp
physics_joint.h
portal.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
portal.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
room_manager.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
room.cpp
room.h
SCsub
skeleton.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
skeleton.h
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
spatial_velocity_tracker.h
spatial.cpp
spatial.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu 2022-07-27 14:23:27 +02:00
sprite_3d.h Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu 2022-07-27 14:23:27 +02:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp Physics interpolation - fix streaking when unhiding nodes 2022-07-27 13:06:20 +02:00
visual_instance.h
world_environment.cpp
world_environment.h