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area.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
area.h
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audio_stream_player_3d.cpp
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Fix crash when passing null to AudioStreamPlayer::set_stream()
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2022-07-25 18:09:39 +02:00 |
audio_stream_player_3d.h
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bone_attachment.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
bone_attachment.h
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camera.cpp
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Ported: Add missing argument names in bindings - akien-mga
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2022-07-25 23:51:34 +02:00 |
camera.h
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collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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collision_polygon.h
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collision_shape.cpp
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collision_shape.h
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cpu_particles.cpp
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Fix CPUParticles emission updating using physics interpolation
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2022-07-26 15:03:37 +02:00 |
cpu_particles.h
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Fix CPUParticles emission updating using physics interpolation
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2022-07-26 15:03:37 +02:00 |
cull_instance.cpp
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cull_instance.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
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light.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
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2022-03-20 20:50:58 +01:00 |
mesh_instance.h
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Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
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2022-03-20 20:50:58 +01:00 |
multimesh_instance.cpp
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multimesh_instance.h
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navigation_agent.cpp
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navigation_agent.h
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navigation_mesh_instance.cpp
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Add ability to bake_navigation_mesh off thread.
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2022-07-27 14:14:50 +02:00 |
navigation_mesh_instance.h
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Add ability to bake_navigation_mesh off thread.
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2022-07-27 14:14:50 +02:00 |
navigation_obstacle.cpp
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navigation_obstacle.h
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navigation.cpp
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navigation.h
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occluder.cpp
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occluder.h
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path.cpp
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path.h
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physics_body.cpp
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Fix wrong collision reported on move_and_collide
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2022-07-25 17:31:13 +02:00 |
physics_body.h
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Fix wrong collision reported on move_and_collide
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2022-07-25 17:31:13 +02:00 |
physics_joint.cpp
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physics_joint.h
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portal.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
portal.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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ray_cast.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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remote_transform.h
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room_group.cpp
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room_group.h
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room_manager.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
room_manager.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
room.cpp
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room.h
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SCsub
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skeleton.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
skeleton.h
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soft_body.cpp
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soft_body.h
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spatial_velocity_tracker.cpp
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
spatial_velocity_tracker.h
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spatial.cpp
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spatial.h
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spring_arm.cpp
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spring_arm.h
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sprite_3d.cpp
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Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
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2022-07-27 14:23:27 +02:00 |
sprite_3d.h
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Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
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2022-07-27 14:23:27 +02:00 |
vehicle_body.cpp
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vehicle_body.h
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visibility_notifier.cpp
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visibility_notifier.h
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visual_instance.cpp
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Physics interpolation - fix streaking when unhiding nodes
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2022-07-27 13:06:20 +02:00 |
visual_instance.h
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world_environment.cpp
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world_environment.h
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