.. |
default_theme
|
Fix hover being drawn twice inside PopupMenu s
|
2022-07-28 13:42:35 +02:00 |
animation.cpp
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
animation.h
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
audio_stream_sample.cpp
|
|
|
audio_stream_sample.h
|
|
|
bit_map.cpp
|
|
|
bit_map.h
|
Moved a few more core classes.
|
2022-08-17 17:43:49 +02:00 |
box_shape.cpp
|
|
|
box_shape.h
|
|
|
capsule_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
capsule_shape_2d.h
|
|
|
capsule_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
capsule_shape.h
|
|
|
circle_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
circle_shape_2d.h
|
|
|
concave_polygon_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
concave_polygon_shape_2d.h
|
|
|
concave_polygon_shape.cpp
|
|
|
concave_polygon_shape.h
|
|
|
convex_polygon_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
convex_polygon_shape_2d.h
|
|
|
convex_polygon_shape.cpp
|
|
|
convex_polygon_shape.h
|
|
|
curve.cpp
|
Backport fixes to documentation for paths, curves and navigation servers
|
2022-09-16 13:07:20 +02:00 |
curve.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
cylinder_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
cylinder_shape.h
|
|
|
dynamic_font.cpp
|
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
|
2022-09-16 19:40:51 +02:00 |
dynamic_font.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
environment_3d.cpp
|
Renamed the files aswell.
|
2022-08-29 17:33:10 +02:00 |
environment_3d.h
|
Added a new World class and made Viewport inherit from it.
|
2022-08-29 18:40:38 +02:00 |
font.cpp
|
Support multiline strings in buttons
|
2022-10-08 17:06:51 +02:00 |
font.h
|
Support multiline strings in buttons
|
2022-10-08 17:06:51 +02:00 |
gradient.cpp
|
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
|
2022-07-27 18:12:14 +02:00 |
gradient.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
height_map_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
height_map_shape.h
|
|
|
immediate_mesh.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
immediate_mesh.h
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
importer_mesh.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
importer_mesh.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
line_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
line_shape_2d.h
|
|
|
material.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
material.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
mesh_data_tool.cpp
|
|
|
mesh_data_tool.h
|
|
|
mesh.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
mesh.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
multimesh.cpp
|
Ported: Bind Physics Interpolation functions in VisualServer
|
2022-09-17 10:22:26 +02:00 |
multimesh.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
navigation_mesh.cpp
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
navigation_mesh.h
|
|
|
occluder_shape_polygon.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
occluder_shape_polygon.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
occluder_shape.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
occluder_shape.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
packed_scene.cpp
|
Moved base input related classes to core/input.
|
2022-08-17 17:02:24 +02:00 |
packed_scene.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
particles_material.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
particles_material.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
physics_material.cpp
|
|
|
physics_material.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
plane_shape.cpp
|
|
|
plane_shape.h
|
|
|
polygon_path_finder.cpp
|
Ported: Fix warnings found by Emscripten 3.1.10
|
2022-07-27 18:39:35 +02:00 |
polygon_path_finder.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
primitive_meshes.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
primitive_meshes.h
|
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
|
2022-07-28 00:01:20 +02:00 |
ray_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
ray_shape.h
|
|
|
rectangle_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
rectangle_shape_2d.h
|
|
|
resource_format_text.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
resource_format_text.h
|
Moved Variant related classes under a variant folder in core.
|
2022-08-17 13:17:12 +02:00 |
SCsub
|
|
|
segment_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
segment_shape_2d.h
|
|
|
shader.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
shader.h
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
shape_2d.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
shape_2d.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
shape.cpp
|
|
|
shape.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
sky.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
sky.h
|
|
|
sphere_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
sphere_shape.h
|
|
|
style_box.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
style_box.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
surface_tool.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
surface_tool.h
|
|
|
text_file.cpp
|
|
|
text_file.h
|
|
|
texture.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
texture.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
theme.cpp
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
theme.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
video_stream.h
|
|
|
world_2d.cpp
|
Now CanvasItems work with World overrides aswell.
|
2022-08-30 01:40:03 +02:00 |
world_2d.h
|
Now CanvasItems work with World overrides aswell.
|
2022-08-30 01:40:03 +02:00 |
world_3d.cpp
|
Work on fixing the remaining issues / error messages with World overrides.
|
2022-08-30 12:28:05 +02:00 |
world_3d.h
|
Now CanvasItems work with World overrides aswell.
|
2022-08-30 01:40:03 +02:00 |