..
animated_sprite.cpp
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp
Fix Editor hanging if audiostream's pitch_scale is NaN
2023-03-12 14:14:29 +01:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
Fix for 2D viewport not updating in the editor when the camera moves
2023-04-15 10:44:38 +02:00
camera_2d.h
Ported: Rework how current Camera2D is determined
2023-03-04 21:29:49 +01:00
canvas_item.cpp
Ported from godot: Canvas item hierarchical culling
2023-06-28 20:25:48 +02:00
canvas_item.h
Ported from godot: Canvas item hierarchical culling
2023-06-28 20:25:48 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp
Tweak particles animation offset property hint to allow more precise values
2023-01-16 13:47:55 +01:00
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
Fix Line2D UVs when using BOX end cap mode
2023-03-12 12:45:31 +01:00
line_builder.h
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
2023-06-05 18:09:53 +02:00
navigation_2d.h
navigation_agent_2d.cpp
Renamed neighbor_dist properties / getters / setters for the navigation server.
2023-06-12 08:37:57 +02:00
navigation_agent_2d.h
Renamed neighbor_dist properties / getters / setters for the navigation server.
2023-06-12 08:37:57 +02:00
navigation_geometry_parser_2d.cpp
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_geometry_parser_2d.h
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_link_2d.cpp
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
navigation_link_2d.h
Backported from godot4: Added node for Navigation links .
2023-06-08 20:46:09 +02:00
navigation_obstacle_2d.cpp
Renamed neighbor_dist properties / getters / setters for the navigation server.
2023-06-12 08:37:57 +02:00
navigation_obstacle_2d.h
Rethink the previous fix.
2023-06-11 18:32:15 +02:00
navigation_polygon_instance.cpp
Fix compile error.
2023-06-10 21:25:18 +02:00
navigation_polygon_instance.h
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
node_2d.cpp
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
2023-04-10 15:55:34 +02:00
node_2d.h
Ported from godot 4: Fix Viewport root order after Node2D raise
2023-04-10 11:42:15 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physics_body_2d.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
physics_body_2d.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
polygon_2d.cpp
Ported from godot: Canvas item hierarchical culling
2023-06-28 20:25:48 +02:00
polygon_2d.h
Ported from godot: Canvas item hierarchical culling
2023-06-28 20:25:48 +02:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
Add error messages for collision exception functions
2023-03-12 14:24:56 +01:00
ray_cast_2d.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp
Add error messages for collision exception functions
2023-03-12 14:24:56 +01:00
shape_cast_2d.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
sprite.cpp
sprite.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-28 19:00:29 +02:00
visibility_notifier_2d.h
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-28 19:00:29 +02:00
y_sort.cpp
y_sort.h