pandemonium_engine/scene/3d
Relintai bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
..
area.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
area.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_stream_player_3d.cpp Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
audio_stream_player_3d.h Clang format all files. 2022-03-18 19:00:13 +01:00
bone_attachment.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
bone_attachment.h Clang format all files. 2022-03-18 19:00:13 +01:00
camera.cpp Ported: Add missing argument names in bindings - akien-mga 2022-07-25 23:51:34 +02:00
camera.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_polygon.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
collision_polygon.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_shape.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
collision_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
cpu_particles.cpp Fix CPUParticles emission updating using physics interpolation 2022-07-26 15:03:37 +02:00
cpu_particles.h Fix CPUParticles emission updating using physics interpolation 2022-07-26 15:03:37 +02:00
cull_instance.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
cull_instance.h Clang format all files. 2022-03-18 19:00:13 +01:00
immediate_geometry.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
immediate_geometry.h Clang format all files. 2022-03-18 19:00:13 +01:00
interpolated_camera.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
interpolated_camera.h Clang format all files. 2022-03-18 19:00:13 +01:00
label_3d.cpp Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
label_3d.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
light.cpp Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
light.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
listener.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_instance.cpp Optimized Mesh Merging 2022-07-28 13:46:56 +02:00
mesh_instance.h Optimized Mesh Merging 2022-07-28 13:46:56 +02:00
multimesh_instance.cpp Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
multimesh_instance.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_agent.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_agent.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_mesh_instance.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_mesh_instance.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_obstacle.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
occluder.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
occluder.h Clang format all files. 2022-03-18 19:00:13 +01:00
path.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
path.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body.cpp Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
physics_body.h Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
physics_joint.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
physics_joint.h Clang format all files. 2022-03-18 19:00:13 +01:00
portal.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
portal.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
position_3d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
position_3d.h Clang format all files. 2022-03-18 19:00:13 +01:00
proximity_group.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
proximity_group.h Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast.h Clang format all files. 2022-03-18 19:00:13 +01:00
reflection_probe.cpp Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
reflection_probe.h Clang format all files. 2022-03-18 19:00:13 +01:00
remote_transform.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform.h Clang format all files. 2022-03-18 19:00:13 +01:00
room_group.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
room_group.h Clang format all files. 2022-03-18 19:00:13 +01:00
room_manager.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
room_manager.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
room.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
room.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
skeleton.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
skeleton.h Clang format all files. 2022-03-18 19:00:13 +01:00
soft_body.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
soft_body.h Clang format all files. 2022-03-18 19:00:13 +01:00
spatial_velocity_tracker.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
spatial_velocity_tracker.h Clang format all files. 2022-03-18 19:00:13 +01:00
spatial.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
spatial.h Clang format all files. 2022-03-18 19:00:13 +01:00
spring_arm.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
spring_arm.h Clang format all files. 2022-03-18 19:00:13 +01:00
sprite_3d.cpp Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00
sprite_3d.h Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00
vehicle_body.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
vehicle_body.h Clang format all files. 2022-03-18 19:00:13 +01:00
visibility_notifier.cpp VisibilityNotifier - add max_distance feature 2022-07-28 14:59:45 +02:00
visibility_notifier.h VisibilityNotifier - add max_distance feature 2022-07-28 14:59:45 +02:00
visual_instance.cpp Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly 2022-07-27 17:51:39 +02:00
visual_instance.h Clang format all files. 2022-03-18 19:00:13 +01:00
world_environment.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
world_environment.h Clang format all files. 2022-03-18 19:00:13 +01:00