.. |
area.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
area.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
audio_stream_player_3d.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
audio_stream_player_3d.h
|
Backport panning strength parameters from 4.0
|
2022-09-16 19:44:55 +02:00 |
camera.cpp
|
Now Cameras use Worlds directly instead of Viewports.
|
2022-08-30 14:08:27 +02:00 |
camera.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
collision_object.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
collision_object.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
collision_polygon.cpp
|
Backported from Godot4: Node3D gizmo improvements
|
2022-08-11 01:24:29 +02:00 |
collision_polygon.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
collision_shape.cpp
|
Make CollisionShape selection box use shape AABB
|
2023-01-16 14:19:35 +01:00 |
collision_shape.h
|
Make CollisionShape selection box use shape AABB
|
2023-01-16 14:19:35 +01:00 |
cpu_particles.cpp
|
Tweak particles animation offset property hint to allow more precise values
|
2023-01-16 13:47:55 +01:00 |
cpu_particles.h
|
Moved a few more core classes.
|
2022-08-17 17:43:49 +02:00 |
cull_instance.cpp
|
|
|
cull_instance.h
|
|
|
immediate_geometry.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
immediate_geometry.h
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
importer_mesh_instance_3d.cpp
|
Fix build when the new skeleton 3d module is disabled.
|
2022-08-28 16:01:50 +02:00 |
importer_mesh_instance_3d.h
|
Fix build when the new skeleton 3d module is disabled.
|
2022-08-28 16:01:50 +02:00 |
interpolated_camera.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
interpolated_camera.h
|
|
|
label_3d.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
label_3d.h
|
|
|
light.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
light.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
listener.cpp
|
|
|
listener.h
|
|
|
mesh_instance.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
mesh_instance.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
multimesh_instance.cpp
|
|
|
multimesh_instance.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
navigation_agent.cpp
|
Make NavigationAgent target_location a property
|
2022-12-22 14:42:05 +01:00 |
navigation_agent.h
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
navigation_mesh_instance.cpp
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
navigation_mesh_instance.h
|
|
|
navigation_obstacle.cpp
|
Fix NavigationObstacle not estimating radius
|
2022-10-08 17:04:48 +02:00 |
navigation_obstacle.h
|
|
|
navigation.cpp
|
Fix typos with codespell.
|
2022-12-22 19:51:25 +01:00 |
navigation.h
|
|
|
occluder.cpp
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
occluder.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
path.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
path.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
physics_body.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
physics_body.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
physics_joint.cpp
|
Backported from Godot4: Node3D gizmo improvements
|
2022-08-11 01:24:29 +02:00 |
physics_joint.h
|
|
|
portal.cpp
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
portal.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
position_3d.cpp
|
|
|
position_3d.h
|
|
|
proximity_group.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
proximity_group.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
ray_cast.cpp
|
Portals - Show RayCast debug helper
|
2022-09-17 00:06:15 +02:00 |
ray_cast.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
reflection_probe.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
reflection_probe.h
|
|
|
remote_transform.cpp
|
|
|
remote_transform.h
|
|
|
room_group.cpp
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
room_group.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
room_manager.cpp
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
room_manager.h
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
room.cpp
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
room.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
SCsub
|
|
|
shape_cast.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
shape_cast.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
soft_body.cpp
|
Improve collision exception error messages for easier understanding
|
2022-11-30 14:37:35 +01:00 |
soft_body.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
spatial_velocity_tracker.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
spatial_velocity_tracker.h
|
|
|
spatial.cpp
|
Ported: Add vector value linking - KoBeWi and timothyqiu
|
2022-12-22 18:50:17 +01:00 |
spatial.h
|
More work on World override support.
|
2022-08-29 22:55:48 +02:00 |
spring_arm.cpp
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
spring_arm.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
sprite_3d.cpp
|
Don't store frame of playing AnimatedSprite
|
2022-10-08 16:33:38 +02:00 |
sprite_3d.h
|
Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D
|
2022-10-08 16:08:49 +02:00 |
vehicle_body.cpp
|
Backported from Godot4: Node3D gizmo improvements
|
2022-08-11 01:24:29 +02:00 |
vehicle_body.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
visibility_notifier.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
visibility_notifier.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
visual_instance.cpp
|
Ported: added options for sorting transparent objects
|
2022-09-17 10:54:57 +02:00 |
visual_instance.h
|
Ported: added options for sorting transparent objects
|
2022-09-17 10:54:57 +02:00 |
world_environment_3d.cpp
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
world_environment_3d.h
|
Renamed the files aswell.
|
2022-08-29 17:33:10 +02:00 |