..
doc
Ported: Update make_rst.py to match the master version
2023-04-15 11:20:13 +02:00
fileserver
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
icons
Backport AudioStream icons from 4.0
2023-08-27 12:04:19 +02:00
import
Ported from godot4: Fix Navigation API abbreviations inconsistency
2023-09-04 17:09:39 +02:00
plugins
Replaced the text with an icon on the SpatialEditor's and the CanvasItemEditor's view button.
2023-09-03 14:17:49 +02:00
translations
Updated the translation from godot master.
2022-12-22 19:26:59 +01:00
animation_bezier_editor.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
animation_bezier_editor.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
animation_track_editor_plugins.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
animation_track_editor_plugins.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
animation_track_editor.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
animation_track_editor.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
array_property_edit.cpp
array_property_edit.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
audio_stream_preview.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
audio_stream_preview.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
connections_dialog.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
connections_dialog.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
create_dialog.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
create_dialog.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
dependency_editor.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
dependency_editor.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
dictionary_property_edit.cpp
dictionary_property_edit.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
directory_create_dialog.cpp
Ported: Make create folder popup support nested folders
2023-05-01 12:58:21 +02:00
directory_create_dialog.h
Ported: Make create folder popup support nested folders
2023-05-01 12:58:21 +02:00
editor_about.cpp
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
editor_about.h
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
editor_atlas_packer.cpp
Bounds fixes in TextureAtlas
import
2023-06-28 12:22:18 +02:00
editor_atlas_packer.h
editor_audio_buses.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
editor_audio_buses.h
editor_autoload_settings.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_autoload_settings.h
editor_builders.py
editor_data.cpp
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
editor_data.h
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
editor_dir_dialog.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
editor_dir_dialog.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_export.cpp
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_export.h
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_file_dialog.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
editor_file_dialog.h
editor_file_system.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_file_system.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_folding.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_folding.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_fonts.cpp
Ported: Add benchmark logic
2023-05-01 15:32:01 +02:00
editor_fonts.h
editor_help_search.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
editor_help_search.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_help.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
editor_help.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_inspector.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_inspector.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_layouts_dialog.cpp
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
editor_layouts_dialog.h
editor_log.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
editor_log.h
editor_network_profiler.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_network_profiler.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_node.cpp
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_node.h
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_path.cpp
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
editor_path.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
editor_plugin_settings.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
editor_plugin_settings.h
editor_plugin.cpp
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
editor_plugin.h
Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution).
2023-03-19 11:02:20 +01:00
editor_profiler.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_profiler.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_properties_array_dict.cpp
Fix crash in EditorPropertyArray
2022-12-22 13:43:35 +01:00
editor_properties_array_dict.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
editor_properties.cpp
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
editor_properties.h
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
editor_property_name_processor.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_property_name_processor.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_resource_picker.cpp
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_resource_picker.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_resource_preview.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
editor_resource_preview.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_run_native.cpp
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_run_native.h
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_run.h
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
editor_sectioned_inspector.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_settings.cpp
Fix warning in the android editor.
2023-06-15 10:20:18 +02:00
editor_settings.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_spin_slider.cpp
Modify newlines in Editor Spin Slider tooltip
2022-09-16 23:16:49 +02:00
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp
Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
2023-06-11 13:16:13 +02:00
editor_themes.h
editor_translation.cpp
editor_translation.h
editor_zoom_widget.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
editor_zoom_widget.h
export_template_manager.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
export_template_manager.h
filesystem_dock.cpp
Ported: Make create folder popup support nested folders
2023-05-01 12:58:21 +02:00
filesystem_dock.h
Ported: Make create folder popup support nested folders
2023-05-01 12:58:21 +02:00
find_in_files.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
find_in_files.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
groups_editor.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
groups_editor.h
import_defaults_editor.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
import_defaults_editor.h
import_dock.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
import_dock.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
inspector_dock.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
inspector_dock.h
Keep property values when extending script
2022-12-22 14:19:58 +01:00
multi_node_edit.cpp
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
2022-11-30 14:36:27 +01:00
multi_node_edit.h
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
2022-11-30 14:36:27 +01:00
node_dock.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
node_dock.h
pane_drag.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
pane_drag.h
plugin_config_dialog.cpp
plugin_config_dialog.h
progress_dialog.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
progress_dialog.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
project_export.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
project_export.h
project_manager.cpp
Ported: Add benchmark logic
2023-05-01 15:32:01 +02:00
project_manager.h
project_settings_editor.cpp
Update gamepad button/axis names to match 4.0
2023-06-28 12:24:29 +02:00
project_settings_editor.h
Fix compile.
2022-11-30 15:03:43 +01:00
property_editor.cpp
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
property_editor.h
property_selector.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
property_selector.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
quick_open.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
quick_open.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
register_exporters.h
rename_dialog.cpp
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
rename_dialog.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
reparent_dialog.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
reparent_dialog.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
scene_tree_dock.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
scene_tree_editor.cpp
Ported from godot 4: Optimize Node::add_child validation
2023-04-10 18:10:22 +02:00
scene_tree_editor.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
script_create_dialog.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
script_create_dialog.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
script_editor_debugger.cpp
Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though.
2023-06-15 12:04:38 +02:00
script_editor_debugger.h
Backported godot4 PR: Support threads in the script debugger
2023-06-14 14:43:55 +02:00
SCsub
Added a new editor_docs setting to the build. Disabling it can help when quick iteration times are desired. Setting it to false saves about 4 seconds of compile time for me (in the current stripped slim build that I'm working on).
2022-11-16 12:56:01 +01:00
settings_config_dialog.cpp
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp
Ported from godot4: Fix Navigation API abbreviations inconsistency
2023-09-04 17:09:39 +02:00
spatial_editor_gizmos.h
Fix virtual method overrides.
2023-06-08 20:51:36 +02:00