pandemonium_engine/scene/2d
Relintai 32e9927ac8 Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
- reduz
Note that I removed NOTIFICATION_MOVED_IN_PARENT, as keeping it, but making it just not work is worse in my opinion.
104392ef4e
2023-04-10 15:55:34 +02:00
..
animated_sprite.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
animated_sprite.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_2d.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_player_2d.cpp Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
audio_stream_player_2d.h Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
back_buffer_copy.cpp Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
back_buffer_copy.h Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
camera_2d.cpp Ported: Rework how current Camera2D is determined 2023-03-04 21:29:49 +01:00
camera_2d.h Ported: Rework how current Camera2D is determined 2023-03-04 21:29:49 +01:00
canvas_item.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
canvas_item.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
collision_object_2d.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Tweak particles animation offset property hint to allow more precise values 2023-01-16 13:47:55 +01:00
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
light_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
line_2d.h
line_builder.cpp Fix Line2D UVs when using BOX end cap mode 2023-03-12 12:45:31 +01:00
line_builder.h
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
navigation_2d.h
navigation_agent_2d.cpp Make NavigationAgent target_location a property 2022-12-22 14:42:05 +01:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp Fix NavigationObstacle not registering to default navigation map 2022-10-08 17:04:14 +02:00
navigation_obstacle_2d.h
navigation_polygon.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
navigation_polygon.h
node_2d.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
node_2d.h Ported from godot 4: Fix Viewport root order after Node2D raise 2023-04-10 11:42:15 +02:00
parallax_background.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
parallax_background.h
parallax_layer.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
parallax_layer.h
path_2d.cpp
path_2d.h
physics_body_2d.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_body_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
polygon_2d.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
polygon_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
ray_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
shape_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
sprite.cpp
sprite.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
visibility_notifier_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
y_sort.cpp
y_sort.h