pandemonium_engine/scene
Relintai a14b058dc4 Ported from godot 4: Optimize Node children management
* Adding and removing child nodes is now constant time, speed up should be huge.
* Searching for node paths as in ("path/to/node") should be far faster too.
This changes the children management and makes it a hashmap, optimizing most StringName based operations.
Most operations should be severe speed up without breaking compatibility.
This should fix many issues regarding to node access performance, and may also speed up editor start/end, but benchmarks are needed. So if you want to test, please make some benchmarks!
- reduz
ab5fc22f67
2023-04-10 17:32:42 +02:00
..
2d
3d
animation
audio
debugger
gui Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
main Ported from godot 4: Optimize Node children management 2023-04-10 17:32:42 +02:00
resources
property_utils.cpp
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub