pandemonium_engine/editor
2024-07-15 17:36:28 +02:00
..
doc Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it. 2024-03-02 22:35:19 +01:00
fileserver
icons Discrete Level of Detail 2024-04-06 12:06:01 +02:00
import Adding back lightmaps pt1. 2024-07-15 17:36:28 +02:00
plugins Adding back lightmaps pt1. 2024-07-15 17:36:28 +02:00
translations
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp Fix the type of the rotation tracks in AnimationTrackKeyEdit. 2024-05-11 20:08:33 +02:00
animation_track_editor.h
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
directory_create_dialog.cpp
directory_create_dialog.h
editor_about.cpp
editor_about.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Don't error multiple times when trying to load missing default bus layout 2024-04-21 14:15:09 +02:00
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py
editor_data.cpp Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it. 2024-03-02 22:35:19 +01:00
editor_data.h Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it. 2024-03-02 22:35:19 +01:00
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Linux: Add support for arm64 and arm32 export templates 2024-02-08 15:01:00 +01:00
editor_export.h Fix build. 2024-02-08 17:30:15 +01:00
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp
editor_file_system.h
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp
editor_help.h
editor_inspector.cpp Fix long category name display in Inspector 2024-07-14 08:43:11 +02:00
editor_inspector.h Backported from godot4: Use a SpinBox in the inspector array resize dialog. 2024-03-08 16:43:22 +01:00
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_locale_dialog.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
editor_locale_dialog.h Clang-format everything. 2024-04-21 15:27:36 +02:00
editor_log.cpp
editor_log.h
editor_network_profiler.cpp
editor_network_profiler.h
editor_node.cpp Hide the FileSystemDock's empty dock slot when it's in bottom bar mode by default. 2024-04-17 20:57:10 +02:00
editor_node.h Clang format everything. 2024-03-01 11:56:19 +01:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
editor_plugin.h
editor_profiler.cpp
editor_profiler.h
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties.cpp FIXED: Locale fallback selector doesn't appear in project options. 2024-07-14 07:38:52 +02:00
editor_properties.h Backport locale selection improvements. 2024-04-06 12:37:02 +02:00
editor_property_name_processor.cpp Portred: Add MergeGroup node to simplify merging Meshes at runtime. 2024-02-08 21:00:07 +01:00
editor_property_name_processor.h
editor_resource_picker.cpp
editor_resource_picker.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings.cpp Adding back lightmaps pt1. 2024-07-15 17:36:28 +02:00
editor_settings.h
editor_spin_slider.cpp
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp
editor_themes.h
editor_translation.cpp
editor_translation.h
editor_zoom_widget.cpp Backported min and max zoom setting to the EditorZoomWidget from godot 4. 2024-03-03 18:47:57 +01:00
editor_zoom_widget.h Backported min and max zoom setting to the EditorZoomWidget from godot 4. 2024-03-03 18:47:57 +01:00
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp
filesystem_dock.h File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
find_in_files.cpp
find_in_files.h
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp
import_defaults_editor.h
import_dock.cpp
import_dock.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
pane_drag.cpp
pane_drag.h
plugin_config_dialog.cpp
plugin_config_dialog.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp
project_manager.h
project_settings_editor.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
project_settings_editor.h Backport locale selection improvements. 2024-04-06 12:37:02 +02:00
property_editor.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
property_editor.h Backport locale selection improvements. 2024-04-06 12:37:02 +02:00
property_selector.cpp
property_selector.h
quick_open.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Backpoered from Godot 4: Add is_built_in() method to Resource. 2024-03-08 21:16:16 +01:00
scene_tree_dock.h Improve Scene Tree Dock's Node filter (Allow multiple terms & more) 2024-02-08 14:46:41 +01:00
scene_tree_editor.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
scene_tree_editor.h Discrete Level of Detail 2024-04-06 12:06:01 +02:00
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp
script_editor_debugger.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp
spatial_editor_gizmos.h