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@GlobalScope.xml
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
AABB.xml
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
AcceptDialog.xml
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AESContext.xml
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AnimatedSprite3D.xml
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AnimatedSprite.xml
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Ported: Improve AnimatedSprite2D description in the class reference - Megamega53
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2022-07-27 18:47:43 +02:00 |
AnimatedTexture.xml
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Animation.xml
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
AnimationNode.xml
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AnimationNodeAdd2.xml
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AnimationNodeAdd3.xml
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AnimationNodeAnimation.xml
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AnimationNodeBlend2.xml
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AnimationNodeBlend3.xml
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AnimationNodeBlendSpace1D.xml
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AnimationNodeBlendSpace2D.xml
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AnimationNodeBlendTree.xml
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AnimationNodeOneShot.xml
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AnimationNodeOutput.xml
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AnimationNodeStateMachine.xml
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AnimationNodeStateMachinePlayback.xml
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AnimationNodeStateMachineTransition.xml
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AnimationNodeTimeScale.xml
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AnimationNodeTimeSeek.xml
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AnimationNodeTransition.xml
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AnimationPlayer.xml
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Clarify seek() in relation to animation_finished
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2022-07-27 19:18:10 +02:00 |
AnimationRootNode.xml
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AnimationTrackEditPlugin.xml
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AnimationTree.xml
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Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
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2022-08-09 17:40:42 +02:00 |
Area2D.xml
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Area.xml
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Array.xml
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ArrayMesh.xml
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AspectRatioContainer.xml
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AStar2D.xml
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Updating AStar2D documentation to mention the new bidirectional paramter
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2022-07-29 09:14:07 +02:00 |
AStar.xml
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AtlasTexture.xml
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AudioBusLayout.xml
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AudioEffect.xml
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AudioEffectAmplify.xml
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AudioEffectBandLimitFilter.xml
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AudioEffectBandPassFilter.xml
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AudioEffectCapture.xml
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added info on microphone sample format
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2022-07-28 15:08:16 +02:00 |
AudioEffectChorus.xml
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AudioEffectCompressor.xml
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AudioEffectDelay.xml
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AudioEffectDistortion.xml
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AudioEffectEQ6.xml
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AudioEffectEQ10.xml
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AudioEffectEQ21.xml
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AudioEffectEQ.xml
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AudioEffectFilter.xml
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AudioEffectHighPassFilter.xml
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AudioEffectHighShelfFilter.xml
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AudioEffectInstance.xml
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AudioEffectLimiter.xml
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AudioEffectLowPassFilter.xml
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AudioEffectLowShelfFilter.xml
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AudioEffectNotchFilter.xml
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AudioEffectPanner.xml
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AudioEffectPhaser.xml
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AudioEffectPitchShift.xml
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AudioEffectRecord.xml
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AudioEffectReverb.xml
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AudioEffectSpectrumAnalyzer.xml
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AudioEffectSpectrumAnalyzerInstance.xml
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AudioEffectStereoEnhance.xml
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AudioServer.xml
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AudioStream.xml
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AudioStreamGenerator.xml
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AudioStreamGeneratorPlayback.xml
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AudioStreamMicrophone.xml
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AudioStreamPlayback.xml
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AudioStreamPlaybackResampled.xml
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AudioStreamPlayer2D.xml
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Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga
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2022-07-29 21:23:58 +02:00 |
AudioStreamPlayer3D.xml
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Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga
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2022-07-29 21:23:58 +02:00 |
AudioStreamPlayer.xml
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Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga
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2022-07-29 21:23:58 +02:00 |
AudioStreamRandomPitch.xml
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AudioStreamSample.xml
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BackBufferCopy.xml
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BaseButton.xml
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Basis.xml
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Backported improvements to Basis from Godot4. Also bound all eligible methods.
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2022-08-14 00:18:21 +02:00 |
BitMap.xml
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BitmapFont.xml
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Bone2D.xml
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
BoneAttachment.xml
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
bool.xml
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BoxContainer.xml
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BoxShape.xml
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Button.xml
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ButtonGroup.xml
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CallbackTweener.xml
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Camera2D.xml
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Backported: add viewport.get_camera_2d()
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2022-08-12 18:29:04 +02:00 |
Camera.xml
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
CanvasItem.xml
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
CanvasItemMaterial.xml
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CanvasLayer.xml
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CanvasModulate.xml
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CapsuleMesh.xml
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CapsuleShape2D.xml
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CapsuleShape.xml
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CenterContainer.xml
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CharFXTransform.xml
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CheckBox.xml
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CheckButton.xml
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CircleShape2D.xml
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ClassDB.xml
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ClippedCamera.xml
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CollisionObject2D.xml
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CollisionObject.xml
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CollisionPolygon2D.xml
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Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
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2022-07-27 18:32:54 +02:00 |
CollisionPolygon.xml
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CollisionShape2D.xml
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Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
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2022-07-27 18:32:54 +02:00 |
CollisionShape.xml
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Color.xml
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ColorPicker.xml
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ColorPickerButton.xml
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ColorRect.xml
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ConcavePolygonShape2D.xml
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ConcavePolygonShape.xml
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ConeTwistJoint.xml
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ConfigFile.xml
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ConfirmationDialog.xml
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Container.xml
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Control.xml
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
ConvexPolygonShape2D.xml
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ConvexPolygonShape.xml
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CPUParticles2D.xml
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Ported: Allow negative scale in Particles and CPUParticles
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2022-08-19 02:42:33 +02:00 |
CPUParticles.xml
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Ported: Allow negative scale in Particles and CPUParticles
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2022-08-19 02:42:33 +02:00 |
Crypto.xml
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CryptoKey.xml
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HTML5: Enable mbedTLS module for Crypto object
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2022-07-28 11:13:39 +02:00 |
CubeMap.xml
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CubeMesh.xml
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CullInstance.xml
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Curve2D.xml
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Curve3D.xml
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Curve.xml
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CurveTexture.xml
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Improve CurveTexture documentation
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2022-07-28 19:21:30 +02:00 |
CylinderMesh.xml
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CylinderShape.xml
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DampedSpringJoint2D.xml
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Dictionary.xml
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Add Dictionary.merge()
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2022-07-28 14:59:15 +02:00 |
DirectionalLight.xml
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Ported: Only show relevant properties in the DirectionalLight inspector
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2022-07-29 17:24:47 +02:00 |
Directory.xml
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DTLSServer.xml
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DynamicFont.xml
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DynamicFontData.xml
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EditorExportPlugin.xml
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EditorFileDialog.xml
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EditorFileSystem.xml
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EditorFileSystemDirectory.xml
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EditorImportPlugin.xml
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EditorInspector.xml
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EditorInspectorPlugin.xml
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EditorInterface.xml
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EditorPlugin.xml
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
EditorProperty.xml
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EditorResourceConversionPlugin.xml
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EditorResourcePicker.xml
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EditorResourcePreview.xml
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EditorResourcePreviewGenerator.xml
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EditorSceneImporter.xml
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EditorScenePostImport.xml
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EditorScript.xml
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EditorScriptPicker.xml
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EditorSelection.xml
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EditorSettings.xml
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EditorSpatialGizmo.xml
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Backported from Godot4: Fix secondary handles in editor gizmos
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2022-08-12 22:21:00 +02:00 |
EditorSpatialGizmoPlugin.xml
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
EditorSpinSlider.xml
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Expose EditorSpinSlider.hide_slider
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2022-07-27 19:11:34 +02:00 |
EncodedObjectAsID.xml
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Engine.xml
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Environment.xml
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Ported: Expose VisualServer.viewport_set_use_32_bpc_depth() to the scripting API.
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2022-07-29 23:03:48 +02:00 |
Expression.xml
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ExternalTexture.xml
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File.xml
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File: Re-add support to skip CR (\r ) in File::get_as_text
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2022-08-02 17:58:32 +02:00 |
FileDialog.xml
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Tweak the disabled files text color in FileDialog for readability
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2022-07-27 23:12:42 +02:00 |
FileSystemDock.xml
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float.xml
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FlowContainer.xml
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Font.xml
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
FuncRef.xml
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Generic6DOFJoint.xml
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Geometry.xml
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GeometryInstance.xml
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
Gradient.xml
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Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
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2022-07-27 18:12:14 +02:00 |
GradientTexture2D.xml
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Improve CurveTexture documentation
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2022-07-28 19:21:30 +02:00 |
GradientTexture.xml
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Add an use_hdr property to GradientTexture to allow storing HDR colors
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2022-08-19 02:18:16 +02:00 |
GraphEdit.xml
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Ported: Add node list param to GraphEdit::delete_nodes_request signal - Chaosus
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2022-07-27 20:01:38 +02:00 |
GraphNode.xml
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GridContainer.xml
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GrooveJoint2D.xml
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HashingContext.xml
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HTML5: Enable mbedTLS module for Crypto object
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2022-07-28 11:13:39 +02:00 |
HBoxContainer.xml
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HeightMapShape.xml
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HFlowContainer.xml
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HingeJoint.xml
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HMACContext.xml
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HScrollBar.xml
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HSeparator.xml
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HSlider.xml
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HSplitContainer.xml
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HTTPClient.xml
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HTTPRequest.xml
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Ported: Improve documentation for HTTPRequest's timeout property - Calinou
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2022-07-29 21:30:22 +02:00 |
Image.xml
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ImageTexture.xml
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ImmediateGeometry.xml
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Input.xml
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Ported: Fix mouse speed not changing fast enough
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2022-08-19 02:46:03 +02:00 |
InputEvent.xml
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InputEventAction.xml
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InputEventGesture.xml
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InputEventJoypadButton.xml
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InputEventJoypadMotion.xml
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InputEventKey.xml
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InputEventMagnifyGesture.xml
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InputEventMIDI.xml
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InputEventMouse.xml
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InputEventMouseButton.xml
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InputEventMouseMotion.xml
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Ported: Input: Re-enable input accumulation disabled by error in 3.4
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2022-07-29 20:50:00 +02:00 |
InputEventPanGesture.xml
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InputEventScreenDrag.xml
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InputEventScreenTouch.xml
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InputEventWithModifiers.xml
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InputMap.xml
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InstancePlaceholder.xml
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int.xml
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InterpolatedCamera.xml
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Ported: Add process_mode property to InterpolatedCamera - saneery
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2022-07-29 17:19:58 +02:00 |
IntervalTweener.xml
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IP.xml
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ItemList.xml
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Document incremental search support in ItemList, PopupMenu and Tree
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2022-07-29 11:02:14 +02:00 |
JavaClass.xml
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JavaClassWrapper.xml
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JavaScript.xml
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JavaScriptObject.xml
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JNISingleton.xml
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Joint2D.xml
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Joint.xml
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JSON.xml
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JSONParseResult.xml
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KinematicBody2D.xml
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KinematicBody.xml
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KinematicCollision2D.xml
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KinematicCollision.xml
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Label3D.xml
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Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
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2022-07-27 23:40:35 +02:00 |
Label.xml
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LargeTexture.xml
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Light2D.xml
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Light.xml
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LightOccluder2D.xml
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Line2D.xml
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LineEdit.xml
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Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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2022-08-19 16:18:53 +02:00 |
LineShape2D.xml
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LinkButton.xml
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Listener2D.xml
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Listener.xml
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MainLoop.xml
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MarginContainer.xml
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
Marshalls.xml
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Material.xml
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MenuButton.xml
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Mesh.xml
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Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN
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2022-08-19 02:19:37 +02:00 |
MeshDataInstance2D.xml
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MeshDataTool.xml
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MeshInstance2D.xml
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Update name of Convert to MeshInstance2D button in MeshInstance2D doc
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2022-07-28 19:21:44 +02:00 |
MeshInstance.xml
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Ported: Clarify that MeshInstance surface methods only apply to override materials - salamandars
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2022-07-29 12:01:48 +02:00 |
MeshTexture.xml
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MethodTweener.xml
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MultiMesh.xml
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MultiMeshInstance2D.xml
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MultiMeshInstance.xml
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MultiplayerAPI.xml
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Mutex.xml
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Navigation2D.xml
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
Navigation2DServer.xml
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Ported: Add NavigationServer map_force_update() function
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2022-07-29 17:56:48 +02:00 |
Navigation.xml
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
NavigationAgent2D.xml
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Ported: Clarify NavigationAgent radius property
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2022-07-29 18:13:29 +02:00 |
NavigationAgent.xml
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Ported: Clarify NavigationAgent radius property
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2022-07-29 18:13:29 +02:00 |
NavigationMesh.xml
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
NavigationMeshGenerator.xml
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
NavigationMeshInstance.xml
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Revert 739b0c0c3f .
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2022-07-28 22:32:19 +02:00 |
NavigationObstacle2D.xml
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Note that NavigationObstacles should only be used if necessary and for moving objects only
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2022-07-28 14:43:03 +02:00 |
NavigationObstacle.xml
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Note that NavigationObstacles should only be used if necessary and for moving objects only
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2022-07-28 14:43:03 +02:00 |
NavigationPolygon.xml
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Expose get_mesh() for NavigationPolygon Resources
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2022-07-28 14:43:47 +02:00 |
NavigationPolygonInstance.xml
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
NavigationServer.xml
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Ported: Add NavigationServer map_force_update() function
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2022-07-29 17:56:48 +02:00 |
NetworkedMultiplayerCustom.xml
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Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
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2022-07-30 00:49:12 +02:00 |
NetworkedMultiplayerPeer.xml
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NinePatchRect.xml
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Node2D.xml
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
Node.xml
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
NodePath.xml
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Object.xml
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Occluder.xml
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OccluderPolygon2D.xml
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OccluderShape.xml
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OccluderShapePolygon.xml
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OccluderShapeSphere.xml
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OmniLight.xml
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Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou
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2022-07-29 22:11:41 +02:00 |
OptionButton.xml
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Ported: Make various improvements to OptionButton
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2022-07-27 19:26:59 +02:00 |
OS.xml
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Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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2022-08-19 16:18:53 +02:00 |
PackedDataContainer.xml
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PackedDataContainerRef.xml
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PackedScene.xml
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PacketPeer.xml
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PacketPeerDTLS.xml
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PacketPeerStream.xml
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PacketPeerUDP.xml
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Panel.xml
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PanelContainer.xml
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PanoramaSky.xml
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ParallaxBackground.xml
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ParallaxLayer.xml
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ParticlesMaterial.xml
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Path2D.xml
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Path.xml
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PathFollow2D.xml
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PathFollow.xml
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PCKPacker.xml
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Performance.xml
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PHashTranslation.xml
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PhysicalBone2D.xml
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
PhysicalBone.xml
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Physics2DDirectBodyState.xml
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Physics2DDirectSpaceState.xml
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Physics2DServer.xml
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Physics2DShapeQueryParameters.xml
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Physics2DTestMotionResult.xml
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PhysicsBody2D.xml
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PhysicsBody.xml
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PhysicsDirectBodyState.xml
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PhysicsDirectSpaceState.xml
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PhysicsMaterial.xml
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PhysicsServer.xml
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PhysicsShapeQueryParameters.xml
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PhysicsTestMotionResult.xml
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PinJoint2D.xml
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PinJoint.xml
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Plane.xml
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PlaneMesh.xml
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PlaneShape.xml
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PointMesh.xml
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Polygon2D.xml
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PolygonPathFinder.xml
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PoolByteArray.xml
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
PoolColorArray.xml
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
PoolIntArray.xml
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
PoolRealArray.xml
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
PoolStringArray.xml
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
PoolVector2Array.xml
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
PoolVector2iArray.xml
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
PoolVector3Array.xml
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
PoolVector3iArray.xml
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
Popup.xml
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PopupDialog.xml
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PopupMenu.xml
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Document incremental search support in ItemList, PopupMenu and Tree
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2022-07-29 11:02:14 +02:00 |
PopupPanel.xml
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Portal.xml
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Position2D.xml
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Position3D.xml
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PrimitiveMesh.xml
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PrismMesh.xml
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ProceduralSky.xml
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ProgressBar.xml
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ProjectSettings.xml
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
Prop2DDataMeshData.xml
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Prop2DDataSprite.xml
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PropertyTweener.xml
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ProximityGroup.xml
|
Remove extra codeblock tag from ProximityGroup classref
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2022-07-28 19:04:45 +02:00 |
ProxyTexture.xml
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QuadMesh.xml
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Quaternion.xml
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
RandomNumberGenerator.xml
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Range.xml
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RayCast2D.xml
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RayCast.xml
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RayShape2D.xml
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RayShape.xml
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Rect2.xml
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Rect2i.xml
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RectangleShape2D.xml
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Reference.xml
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ReferenceRect.xml
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ReflectionProbe.xml
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RemoteTransform2D.xml
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RemoteTransform.xml
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Resource.xml
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ResourceFormatLoader.xml
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ResourceFormatSaver.xml
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ResourceImporter.xml
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ResourceInteractiveLoader.xml
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ResourceLoader.xml
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ResourcePreloader.xml
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ResourceSaver.xml
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RichTextEffect.xml
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RichTextLabel.xml
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Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
|
2022-07-28 18:40:46 +02:00 |
RID.xml
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
RigidBody2D.xml
|
Ported: Fix rigid body damp description (3.x) - skyace65
|
2022-07-28 11:48:56 +02:00 |
RigidBody.xml
|
Ported: Fix rigid body damp description (3.x) - skyace65
|
2022-07-28 11:48:56 +02:00 |
Room.xml
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RoomGroup.xml
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RoomManager.xml
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RootMotionView.xml
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RTileMap.xml
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RTileSet.xml
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SceneState.xml
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SceneTree.xml
|
ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu
|
2022-07-27 18:26:15 +02:00 |
SceneTreeTimer.xml
|
Ported: Fix description about SceneTreeTimer auto free - timothyqiu
|
2022-07-28 18:56:04 +02:00 |
SceneTreeTween.xml
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Script.xml
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ScriptCreateDialog.xml
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ScriptEditor.xml
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ScrollBar.xml
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ScrollContainer.xml
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SegmentShape2D.xml
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Semaphore.xml
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Separator.xml
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Shader.xml
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ShaderMaterial.xml
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Shape2D.xml
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
Shape.xml
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ShapeCast2D.xml
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
|
2022-08-19 03:12:32 +02:00 |
ShapeCast.xml
|
Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
|
2022-08-19 03:12:32 +02:00 |
ShortCut.xml
|
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Skeleton2D.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
Skeleton.xml
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
SkeletonIK.xml
|
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SkeletonModification2D.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DCCDIK.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DFABRIK.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DJiggle.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DLookAt.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DPhysicalBones.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DStackHolder.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DTwoBoneIK.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification3D.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DCCDIK.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DFABRIK.xml
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
SkeletonModification3DJiggle.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DLookAt.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DStackHolder.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DTwoBoneIK.xml
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
SkeletonModificationStack2D.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModificationStack3D.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
Skin.xml
|
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SkinReference.xml
|
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Sky.xml
|
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Slider.xml
|
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SliderJoint.xml
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SoftBody.xml
|
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Spatial.xml
|
Backported from Godot4: Implemented SkeletonEditorGizmo.
|
2022-08-11 17:31:02 +02:00 |
SpatialGizmo.xml
|
|
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SpatialMaterial.xml
|
Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
|
2022-08-19 02:17:26 +02:00 |
SpatialVelocityTracker.xml
|
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SphereMesh.xml
|
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SphereShape.xml
|
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SpinBox.xml
|
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SplitContainer.xml
|
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SpotLight.xml
|
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SpringArm.xml
|
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Sprite3D.xml
|
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Sprite.xml
|
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SpriteBase3D.xml
|
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
|
2022-07-27 23:40:35 +02:00 |
SpriteFrames.xml
|
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StaticBody2D.xml
|
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StaticBody.xml
|
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StreamPeer.xml
|
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StreamPeerBuffer.xml
|
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StreamPeerSSL.xml
|
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StreamPeerTCP.xml
|
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StreamTexture.xml
|
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String.xml
|
Backported most of the improvements to String from Godot4.
|
2022-08-15 22:54:03 +02:00 |
StringName.xml
|
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StyleBox.xml
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
StyleBoxEmpty.xml
|
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StyleBoxFlat.xml
|
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StyleBoxLine.xml
|
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StyleBoxTexture.xml
|
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SurfaceTool.xml
|
|
|
TabContainer.xml
|
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|
Tabs.xml
|
|
|
TCP_Server.xml
|
|
|
TextEdit.xml
|
Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero
|
2022-07-29 16:29:53 +02:00 |
TextFile.xml
|
|
|
TextMesh.xml
|
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
|
2022-07-28 00:01:20 +02:00 |
Texture3D.xml
|
|
|
Texture.xml
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
TextureArray.xml
|
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TextureButton.xml
|
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TextureLayered.xml
|
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TextureProgress.xml
|
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|
TextureRect.xml
|
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Theme.xml
|
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Thread.xml
|
|
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Time.xml
|
Fix inconsistent naming in Time
|
2022-07-27 18:28:47 +02:00 |
Timer.xml
|
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|
ToolButton.xml
|
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|
TouchScreenButton.xml
|
|
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Transform2D.xml
|
Backported the improvements to Transform from Godot4.
|
2022-08-14 20:35:11 +02:00 |
Transform.xml
|
Backported the improvements to Transform from Godot4.
|
2022-08-14 20:35:11 +02:00 |
Translation.xml
|
|
|
TranslationServer.xml
|
|
|
Tree.xml
|
Document incremental search support in ItemList, PopupMenu and Tree
|
2022-07-29 11:02:14 +02:00 |
TreeItem.xml
|
Clarified usage of TreeItem get_next*() and get_prev*() functions.
|
2022-07-29 22:38:35 +02:00 |
TriangleMesh.xml
|
|
|
Tween.xml
|
Ported: doc: Fix typo in "reset" method description. Change "all tweens are removed" to "all tweens are reset". Possibly this snippet was copy-pasted from the "remove" method description and not updated for "reset". - belzecue
|
2022-07-28 11:39:01 +02:00 |
Tweener.xml
|
|
|
UDPServer.xml
|
|
|
UndoRedo.xml
|
|
|
Variant.xml
|
|
|
VBoxContainer.xml
|
|
|
Vector2.xml
|
|
|
Vector2i.xml
|
|
|
Vector3.xml
|
|
|
Vector3i.xml
|
|
|
VehicleBody.xml
|
|
|
VehicleWheel.xml
|
|
|
VFlowContainer.xml
|
|
|
VideoPlayer.xml
|
|
|
VideoStream.xml
|
|
|
Viewport.xml
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
ViewportContainer.xml
|
|
|
ViewportTexture.xml
|
|
|
VisibilityEnabler2D.xml
|
|
|
VisibilityEnabler.xml
|
|
|
VisibilityNotifier2D.xml
|
|
|
VisibilityNotifier.xml
|
VisibilityNotifier - add max_distance feature
|
2022-07-28 14:59:45 +02:00 |
VisualInstance.xml
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
VisualServer.xml
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
VScrollBar.xml
|
|
|
VSeparator.xml
|
|
|
VSlider.xml
|
|
|
VSplitContainer.xml
|
|
|
WeakRef.xml
|
|
|
WindowDialog.xml
|
|
|
World2D.xml
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
World.xml
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
WorldEnvironment.xml
|
|
|
X509Certificate.xml
|
HTML5: Enable mbedTLS module for Crypto object
|
2022-07-28 11:13:39 +02:00 |
XMLParser.xml
|
|
|
YSort.xml
|
|
|