pandemonium_engine/doc/classes
2022-08-19 20:50:20 +02:00
..
@GlobalScope.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
AABB.xml Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
AcceptDialog.xml
AESContext.xml
AnimatedSprite3D.xml
AnimatedSprite.xml Ported: Improve AnimatedSprite2D description in the class reference - Megamega53 2022-07-27 18:47:43 +02:00
AnimatedTexture.xml
Animation.xml Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
AnimationNode.xml
AnimationNodeAdd2.xml
AnimationNodeAdd3.xml
AnimationNodeAnimation.xml
AnimationNodeBlend2.xml
AnimationNodeBlend3.xml
AnimationNodeBlendSpace1D.xml
AnimationNodeBlendSpace2D.xml
AnimationNodeBlendTree.xml
AnimationNodeOneShot.xml
AnimationNodeOutput.xml
AnimationNodeStateMachine.xml
AnimationNodeStateMachinePlayback.xml
AnimationNodeStateMachineTransition.xml
AnimationNodeTimeScale.xml
AnimationNodeTimeSeek.xml
AnimationNodeTransition.xml
AnimationPlayer.xml Clarify seek() in relation to animation_finished 2022-07-27 19:18:10 +02:00
AnimationRootNode.xml
AnimationTrackEditPlugin.xml
AnimationTree.xml Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
Area2D.xml
Area.xml
Array.xml
ArrayMesh.xml
AspectRatioContainer.xml
AStar2D.xml Updating AStar2D documentation to mention the new bidirectional paramter 2022-07-29 09:14:07 +02:00
AStar.xml
AtlasTexture.xml
AudioBusLayout.xml
AudioEffect.xml
AudioEffectAmplify.xml
AudioEffectBandLimitFilter.xml
AudioEffectBandPassFilter.xml
AudioEffectCapture.xml added info on microphone sample format 2022-07-28 15:08:16 +02:00
AudioEffectChorus.xml
AudioEffectCompressor.xml
AudioEffectDelay.xml
AudioEffectDistortion.xml
AudioEffectEQ6.xml
AudioEffectEQ10.xml
AudioEffectEQ21.xml
AudioEffectEQ.xml
AudioEffectFilter.xml
AudioEffectHighPassFilter.xml
AudioEffectHighShelfFilter.xml
AudioEffectInstance.xml
AudioEffectLimiter.xml
AudioEffectLowPassFilter.xml
AudioEffectLowShelfFilter.xml
AudioEffectNotchFilter.xml
AudioEffectPanner.xml
AudioEffectPhaser.xml
AudioEffectPitchShift.xml
AudioEffectRecord.xml
AudioEffectReverb.xml
AudioEffectSpectrumAnalyzer.xml
AudioEffectSpectrumAnalyzerInstance.xml
AudioEffectStereoEnhance.xml
AudioServer.xml
AudioStream.xml
AudioStreamGenerator.xml
AudioStreamGeneratorPlayback.xml
AudioStreamMicrophone.xml
AudioStreamPlayback.xml
AudioStreamPlaybackResampled.xml
AudioStreamPlayer2D.xml Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga 2022-07-29 21:23:58 +02:00
AudioStreamPlayer3D.xml Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga 2022-07-29 21:23:58 +02:00
AudioStreamPlayer.xml Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga 2022-07-29 21:23:58 +02:00
AudioStreamRandomPitch.xml
AudioStreamSample.xml
BackBufferCopy.xml
BaseButton.xml
Basis.xml Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
BitMap.xml
BitmapFont.xml
Bone2D.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
BoneAttachment.xml Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
bool.xml
BoxContainer.xml
BoxShape.xml
Button.xml
ButtonGroup.xml
CallbackTweener.xml
Camera2D.xml Backported: add viewport.get_camera_2d() 2022-08-12 18:29:04 +02:00
Camera.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
CanvasItem.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
CanvasItemMaterial.xml
CanvasLayer.xml
CanvasModulate.xml
CapsuleMesh.xml
CapsuleShape2D.xml
CapsuleShape.xml
CenterContainer.xml
CharFXTransform.xml
CheckBox.xml
CheckButton.xml
CircleShape2D.xml
ClassDB.xml
ClippedCamera.xml
CollisionObject2D.xml
CollisionObject.xml
CollisionPolygon2D.xml Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
CollisionPolygon.xml
CollisionShape2D.xml Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
CollisionShape.xml
Color.xml
ColorPicker.xml
ColorPickerButton.xml
ColorRect.xml
ConcavePolygonShape2D.xml
ConcavePolygonShape.xml
ConeTwistJoint.xml
ConfigFile.xml
ConfirmationDialog.xml
Container.xml
Control.xml Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
ConvexPolygonShape2D.xml
ConvexPolygonShape.xml
CPUParticles2D.xml Ported: Allow negative scale in Particles and CPUParticles 2022-08-19 02:42:33 +02:00
CPUParticles.xml Ported: Allow negative scale in Particles and CPUParticles 2022-08-19 02:42:33 +02:00
Crypto.xml
CryptoKey.xml HTML5: Enable mbedTLS module for Crypto object 2022-07-28 11:13:39 +02:00
CubeMap.xml
CubeMesh.xml
CullInstance.xml
Curve2D.xml
Curve3D.xml
Curve.xml
CurveTexture.xml Improve CurveTexture documentation 2022-07-28 19:21:30 +02:00
CylinderMesh.xml
CylinderShape.xml
DampedSpringJoint2D.xml
Dictionary.xml Add Dictionary.merge() 2022-07-28 14:59:15 +02:00
DirectionalLight.xml Ported: Only show relevant properties in the DirectionalLight inspector 2022-07-29 17:24:47 +02:00
Directory.xml
DTLSServer.xml
DynamicFont.xml
DynamicFontData.xml
EditorExportPlugin.xml
EditorFileDialog.xml
EditorFileSystem.xml
EditorFileSystemDirectory.xml
EditorImportPlugin.xml
EditorInspector.xml
EditorInspectorPlugin.xml
EditorInterface.xml
EditorPlugin.xml Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
EditorProperty.xml
EditorResourceConversionPlugin.xml
EditorResourcePicker.xml
EditorResourcePreview.xml
EditorResourcePreviewGenerator.xml
EditorSceneImporter.xml
EditorScenePostImport.xml
EditorScript.xml
EditorScriptPicker.xml
EditorSelection.xml
EditorSettings.xml
EditorSpatialGizmo.xml Backported from Godot4: Fix secondary handles in editor gizmos 2022-08-12 22:21:00 +02:00
EditorSpatialGizmoPlugin.xml Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
EditorSpinSlider.xml Expose EditorSpinSlider.hide_slider 2022-07-27 19:11:34 +02:00
EncodedObjectAsID.xml
Engine.xml
Environment.xml Ported: Expose VisualServer.viewport_set_use_32_bpc_depth() to the scripting API. 2022-07-29 23:03:48 +02:00
Expression.xml
ExternalTexture.xml
File.xml File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-02 17:58:32 +02:00
FileDialog.xml Tweak the disabled files text color in FileDialog for readability 2022-07-27 23:12:42 +02:00
FileSystemDock.xml
float.xml
FlowContainer.xml
Font.xml Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
FuncRef.xml
Generic6DOFJoint.xml
Geometry.xml
GeometryInstance.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
Gradient.xml Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
GradientTexture2D.xml Improve CurveTexture documentation 2022-07-28 19:21:30 +02:00
GradientTexture.xml Add an use_hdr property to GradientTexture to allow storing HDR colors 2022-08-19 02:18:16 +02:00
GraphEdit.xml Ported: Add node list param to GraphEdit::delete_nodes_request signal - Chaosus 2022-07-27 20:01:38 +02:00
GraphNode.xml
GridContainer.xml
GrooveJoint2D.xml
HashingContext.xml HTML5: Enable mbedTLS module for Crypto object 2022-07-28 11:13:39 +02:00
HBoxContainer.xml
HeightMapShape.xml
HFlowContainer.xml
HingeJoint.xml
HMACContext.xml
HScrollBar.xml
HSeparator.xml
HSlider.xml
HSplitContainer.xml
HTTPClient.xml
HTTPRequest.xml Ported: Improve documentation for HTTPRequest's timeout property - Calinou 2022-07-29 21:30:22 +02:00
Image.xml
ImageTexture.xml
ImmediateGeometry.xml
Input.xml Ported: Fix mouse speed not changing fast enough 2022-08-19 02:46:03 +02:00
InputEvent.xml
InputEventAction.xml
InputEventGesture.xml
InputEventJoypadButton.xml
InputEventJoypadMotion.xml
InputEventKey.xml
InputEventMagnifyGesture.xml
InputEventMIDI.xml
InputEventMouse.xml
InputEventMouseButton.xml
InputEventMouseMotion.xml Ported: Input: Re-enable input accumulation disabled by error in 3.4 2022-07-29 20:50:00 +02:00
InputEventPanGesture.xml
InputEventScreenDrag.xml
InputEventScreenTouch.xml
InputEventWithModifiers.xml
InputMap.xml
InstancePlaceholder.xml
int.xml
InterpolatedCamera.xml Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
IntervalTweener.xml
IP.xml
ItemList.xml Document incremental search support in ItemList, PopupMenu and Tree 2022-07-29 11:02:14 +02:00
JavaClass.xml
JavaClassWrapper.xml
JavaScript.xml
JavaScriptObject.xml
JNISingleton.xml
Joint2D.xml
Joint.xml
JSON.xml
JSONParseResult.xml
KinematicBody2D.xml
KinematicBody.xml
KinematicCollision2D.xml
KinematicCollision.xml
Label3D.xml Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00
Label.xml
LargeTexture.xml
Light2D.xml
Light.xml
LightOccluder2D.xml
Line2D.xml
LineEdit.xml Ported: Add support for multiple virtual keyboard types - brianwinterpixel 2022-08-19 16:18:53 +02:00
LineShape2D.xml
LinkButton.xml
Listener2D.xml
Listener.xml
MainLoop.xml
MarginContainer.xml Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
Marshalls.xml
Material.xml
MenuButton.xml
Mesh.xml Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN 2022-08-19 02:19:37 +02:00
MeshDataInstance2D.xml
MeshDataTool.xml
MeshInstance2D.xml Update name of Convert to MeshInstance2D button in MeshInstance2D doc 2022-07-28 19:21:44 +02:00
MeshInstance.xml Ported: Clarify that MeshInstance surface methods only apply to override materials - salamandars 2022-07-29 12:01:48 +02:00
MeshTexture.xml
MethodTweener.xml
MultiMesh.xml
MultiMeshInstance2D.xml
MultiMeshInstance.xml
MultiplayerAPI.xml
Mutex.xml
Navigation2D.xml Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
Navigation2DServer.xml Ported: Add NavigationServer map_force_update() function 2022-07-29 17:56:48 +02:00
Navigation.xml Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
NavigationAgent2D.xml Ported: Clarify NavigationAgent radius property 2022-07-29 18:13:29 +02:00
NavigationAgent.xml Ported: Clarify NavigationAgent radius property 2022-07-29 18:13:29 +02:00
NavigationMesh.xml Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
NavigationMeshGenerator.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
NavigationMeshInstance.xml Revert 739b0c0c3f . 2022-07-28 22:32:19 +02:00
NavigationObstacle2D.xml Note that NavigationObstacles should only be used if necessary and for moving objects only 2022-07-28 14:43:03 +02:00
NavigationObstacle.xml Note that NavigationObstacles should only be used if necessary and for moving objects only 2022-07-28 14:43:03 +02:00
NavigationPolygon.xml Expose get_mesh() for NavigationPolygon Resources 2022-07-28 14:43:47 +02:00
NavigationPolygonInstance.xml Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
NavigationServer.xml Ported: Add NavigationServer map_force_update() function 2022-07-29 17:56:48 +02:00
NetworkedMultiplayerCustom.xml Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize() 2022-07-30 00:49:12 +02:00
NetworkedMultiplayerPeer.xml
NinePatchRect.xml
Node2D.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
Node.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
NodePath.xml
Object.xml
Occluder.xml
OccluderPolygon2D.xml
OccluderShape.xml
OccluderShapePolygon.xml
OccluderShapeSphere.xml
OmniLight.xml Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou 2022-07-29 22:11:41 +02:00
OptionButton.xml Ported: Make various improvements to OptionButton 2022-07-27 19:26:59 +02:00
OS.xml Ported: Add support for multiple virtual keyboard types - brianwinterpixel 2022-08-19 16:18:53 +02:00
PackedDataContainer.xml
PackedDataContainerRef.xml
PackedScene.xml
PacketPeer.xml
PacketPeerDTLS.xml
PacketPeerStream.xml
PacketPeerUDP.xml
Panel.xml
PanelContainer.xml
PanoramaSky.xml
ParallaxBackground.xml
ParallaxLayer.xml
ParticlesMaterial.xml
Path2D.xml
Path.xml
PathFollow2D.xml
PathFollow.xml
PCKPacker.xml
Performance.xml
PHashTranslation.xml
PhysicalBone2D.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
PhysicalBone.xml
Physics2DDirectBodyState.xml
Physics2DDirectSpaceState.xml
Physics2DServer.xml
Physics2DShapeQueryParameters.xml
Physics2DTestMotionResult.xml
PhysicsBody2D.xml
PhysicsBody.xml
PhysicsDirectBodyState.xml
PhysicsDirectSpaceState.xml
PhysicsMaterial.xml
PhysicsServer.xml
PhysicsShapeQueryParameters.xml
PhysicsTestMotionResult.xml
PinJoint2D.xml
PinJoint.xml
Plane.xml
PlaneMesh.xml
PlaneShape.xml
PointMesh.xml
Polygon2D.xml
PolygonPathFinder.xml
PoolByteArray.xml Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
PoolColorArray.xml Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
PoolIntArray.xml Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
PoolRealArray.xml Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
PoolStringArray.xml Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
PoolVector2Array.xml Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
PoolVector2iArray.xml Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
PoolVector3Array.xml Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
PoolVector3iArray.xml Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
Popup.xml
PopupDialog.xml
PopupMenu.xml Document incremental search support in ItemList, PopupMenu and Tree 2022-07-29 11:02:14 +02:00
PopupPanel.xml
Portal.xml
Position2D.xml
Position3D.xml
PrimitiveMesh.xml
PrismMesh.xml
ProceduralSky.xml
ProgressBar.xml
ProjectSettings.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
Prop2DDataMeshData.xml
Prop2DDataSprite.xml
PropertyTweener.xml
ProximityGroup.xml Remove extra codeblock tag from ProximityGroup classref 2022-07-28 19:04:45 +02:00
ProxyTexture.xml
QuadMesh.xml
Quaternion.xml Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
RandomNumberGenerator.xml
Range.xml
RayCast2D.xml
RayCast.xml
RayShape2D.xml
RayShape.xml
Rect2.xml
Rect2i.xml
RectangleShape2D.xml
Reference.xml
ReferenceRect.xml
ReflectionProbe.xml
RemoteTransform2D.xml
RemoteTransform.xml
Resource.xml
ResourceFormatLoader.xml
ResourceFormatSaver.xml
ResourceImporter.xml
ResourceInteractiveLoader.xml
ResourceLoader.xml
ResourcePreloader.xml
ResourceSaver.xml
RichTextEffect.xml
RichTextLabel.xml Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
RID.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
RigidBody2D.xml Ported: Fix rigid body damp description (3.x) - skyace65 2022-07-28 11:48:56 +02:00
RigidBody.xml Ported: Fix rigid body damp description (3.x) - skyace65 2022-07-28 11:48:56 +02:00
Room.xml
RoomGroup.xml
RoomManager.xml
RootMotionView.xml
RTileMap.xml
RTileSet.xml
SceneState.xml
SceneTree.xml ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu 2022-07-27 18:26:15 +02:00
SceneTreeTimer.xml Ported: Fix description about SceneTreeTimer auto free - timothyqiu 2022-07-28 18:56:04 +02:00
SceneTreeTween.xml
Script.xml
ScriptCreateDialog.xml
ScriptEditor.xml
ScrollBar.xml
ScrollContainer.xml
SegmentShape2D.xml
Semaphore.xml
Separator.xml
Shader.xml
ShaderMaterial.xml
Shape2D.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
Shape.xml
ShapeCast2D.xml Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
ShapeCast.xml Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
ShortCut.xml
Skeleton2D.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
Skeleton.xml Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
SkeletonIK.xml
SkeletonModification2D.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
SkeletonModification2DCCDIK.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
SkeletonModification2DFABRIK.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
SkeletonModification2DJiggle.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
SkeletonModification2DLookAt.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
SkeletonModification2DPhysicalBones.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
SkeletonModification2DStackHolder.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
SkeletonModification2DTwoBoneIK.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
SkeletonModification3D.xml Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
SkeletonModification3DCCDIK.xml Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
SkeletonModification3DFABRIK.xml Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
SkeletonModification3DJiggle.xml Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
SkeletonModification3DLookAt.xml Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
SkeletonModification3DStackHolder.xml Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
SkeletonModification3DTwoBoneIK.xml Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
SkeletonModificationStack2D.xml Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
SkeletonModificationStack3D.xml Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
Skin.xml
SkinReference.xml
Sky.xml
Slider.xml
SliderJoint.xml
SoftBody.xml
Spatial.xml Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
SpatialGizmo.xml
SpatialMaterial.xml Hide triplanar sharpness when triplanar is disabled in SpatialMaterial 2022-08-19 02:17:26 +02:00
SpatialVelocityTracker.xml
SphereMesh.xml
SphereShape.xml
SpinBox.xml
SplitContainer.xml
SpotLight.xml
SpringArm.xml
Sprite3D.xml
Sprite.xml
SpriteBase3D.xml Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00
SpriteFrames.xml
StaticBody2D.xml
StaticBody.xml
StreamPeer.xml
StreamPeerBuffer.xml
StreamPeerSSL.xml
StreamPeerTCP.xml
StreamTexture.xml
String.xml Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
StringName.xml
StyleBox.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
StyleBoxEmpty.xml
StyleBoxFlat.xml
StyleBoxLine.xml
StyleBoxTexture.xml
SurfaceTool.xml
TabContainer.xml
Tabs.xml
TCP_Server.xml
TextEdit.xml Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero 2022-07-29 16:29:53 +02:00
TextFile.xml
TextMesh.xml Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
Texture3D.xml
Texture.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
TextureArray.xml
TextureButton.xml
TextureLayered.xml
TextureProgress.xml
TextureRect.xml
Theme.xml
Thread.xml
Time.xml Fix inconsistent naming in Time 2022-07-27 18:28:47 +02:00
Timer.xml
ToolButton.xml
TouchScreenButton.xml
Transform2D.xml Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
Transform.xml Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
Translation.xml
TranslationServer.xml
Tree.xml Document incremental search support in ItemList, PopupMenu and Tree 2022-07-29 11:02:14 +02:00
TreeItem.xml Clarified usage of TreeItem get_next*() and get_prev*() functions. 2022-07-29 22:38:35 +02:00
TriangleMesh.xml
Tween.xml Ported: doc: Fix typo in "reset" method description. Change "all tweens are removed" to "all tweens are reset". Possibly this snippet was copy-pasted from the "remove" method description and not updated for "reset". - belzecue 2022-07-28 11:39:01 +02:00
Tweener.xml
UDPServer.xml
UndoRedo.xml
Variant.xml
VBoxContainer.xml
Vector2.xml
Vector2i.xml
Vector3.xml
Vector3i.xml
VehicleBody.xml
VehicleWheel.xml
VFlowContainer.xml
VideoPlayer.xml
VideoStream.xml
Viewport.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
ViewportContainer.xml
ViewportTexture.xml
VisibilityEnabler2D.xml
VisibilityEnabler.xml
VisibilityNotifier2D.xml
VisibilityNotifier.xml VisibilityNotifier - add max_distance feature 2022-07-28 14:59:45 +02:00
VisualInstance.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
VisualServer.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
VScrollBar.xml
VSeparator.xml
VSlider.xml
VSplitContainer.xml
WeakRef.xml
WindowDialog.xml
World2D.xml Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
World.xml Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
WorldEnvironment.xml
X509Certificate.xml HTML5: Enable mbedTLS module for Crypto object 2022-07-28 11:13:39 +02:00
XMLParser.xml
YSort.xml