..
area.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
area.h
Clang format all files.
2022-03-18 19:00:13 +01:00
audio_stream_player_3d.cpp
Fix crash when passing null to AudioStreamPlayer::set_stream()
2022-07-25 18:09:39 +02:00
audio_stream_player_3d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
bone_attachment.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
bone_attachment.h
Clang format all files.
2022-03-18 19:00:13 +01:00
camera.cpp
Ported: Add missing argument names in bindings - akien-mga
2022-07-25 23:51:34 +02:00
camera.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_object.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_object.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_polygon.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_polygon.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_shape.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
cpu_particles.cpp
Fix CPUParticles emission updating using physics interpolation
2022-07-26 15:03:37 +02:00
cpu_particles.h
Fix CPUParticles emission updating using physics interpolation
2022-07-26 15:03:37 +02:00
cull_instance.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
cull_instance.h
Clang format all files.
2022-03-18 19:00:13 +01:00
immediate_geometry.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
immediate_geometry.h
Clang format all files.
2022-03-18 19:00:13 +01:00
interpolated_camera.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
interpolated_camera.h
Clang format all files.
2022-03-18 19:00:13 +01:00
light.cpp
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
light.h
Clang format all files.
2022-03-18 19:00:13 +01:00
listener.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
listener.h
Clang format all files.
2022-03-18 19:00:13 +01:00
mesh_instance.cpp
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
2022-03-20 20:50:58 +01:00
mesh_instance.h
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
2022-03-20 20:50:58 +01:00
multimesh_instance.cpp
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
multimesh_instance.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_agent.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_agent.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_mesh_instance.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_mesh_instance.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_obstacle.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_obstacle.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation.h
Clang format all files.
2022-03-18 19:00:13 +01:00
occluder.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
occluder.h
Clang format all files.
2022-03-18 19:00:13 +01:00
path.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
path.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_body.cpp
Fix wrong collision reported on move_and_collide
2022-07-25 17:31:13 +02:00
physics_body.h
Fix wrong collision reported on move_and_collide
2022-07-25 17:31:13 +02:00
physics_joint.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_joint.h
Clang format all files.
2022-03-18 19:00:13 +01:00
portal.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
portal.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
position_3d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
position_3d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
proximity_group.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
proximity_group.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ray_cast.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
ray_cast.h
Clang format all files.
2022-03-18 19:00:13 +01:00
reflection_probe.cpp
Moved more includes to cpp files.
2022-03-17 09:07:18 +01:00
reflection_probe.h
Clang format all files.
2022-03-18 19:00:13 +01:00
remote_transform.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
remote_transform.h
Clang format all files.
2022-03-18 19:00:13 +01:00
room_group.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
room_group.h
Clang format all files.
2022-03-18 19:00:13 +01:00
room_manager.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
room_manager.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
room.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
room.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
skeleton.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
skeleton.h
Clang format all files.
2022-03-18 19:00:13 +01:00
soft_body.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
soft_body.h
Clang format all files.
2022-03-18 19:00:13 +01:00
spatial_velocity_tracker.cpp
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
spatial_velocity_tracker.h
Clang format all files.
2022-03-18 19:00:13 +01:00
spatial.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
spatial.h
Clang format all files.
2022-03-18 19:00:13 +01:00
spring_arm.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
spring_arm.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sprite_3d.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
sprite_3d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
vehicle_body.cpp
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
vehicle_body.h
Clang format all files.
2022-03-18 19:00:13 +01:00
visibility_notifier.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
visibility_notifier.h
Clang format all files.
2022-03-18 19:00:13 +01:00
visual_instance.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
visual_instance.h
Clang format all files.
2022-03-18 19:00:13 +01:00
world_environment.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
world_environment.h
Clang format all files.
2022-03-18 19:00:13 +01:00