This website requires JavaScript.
Explore
Help
Sign In
Relintai
/
pandemonium_engine
Watch
1
Star
0
Fork
0
You've already forked pandemonium_engine
mirror of
https://github.com/Relintai/pandemonium_engine.git
synced
2024-12-18 09:56:50 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
53f8707713
pandemonium_engine
/
scene
/
3d
History
Relintai
ad080c7017
Ported: Disable threaded NavigationMesh bake on unsupported OS. Automatically disables threaded NavigationMesh bake when OS does not support threads. - smix8
...
c3b39ca1e9
2022-07-27 18:51:18 +02:00
..
area.cpp
area.h
audio_stream_player_3d.cpp
Fix crash when passing null to AudioStreamPlayer::set_stream()
2022-07-25 18:09:39 +02:00
audio_stream_player_3d.h
bone_attachment.cpp
bone_attachment.h
camera.cpp
Ported: Add missing argument names in bindings - akien-mga
2022-07-25 23:51:34 +02:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp
Fix CPUParticles emission updating using physics interpolation
2022-07-26 15:03:37 +02:00
cpu_particles.h
Fix CPUParticles emission updating using physics interpolation
2022-07-26 15:03:37 +02:00
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp
navigation_agent.h
navigation_mesh_instance.cpp
Ported: Disable threaded NavigationMesh bake on unsupported OS. Automatically disables threaded NavigationMesh bake when OS does not support threads. - smix8
2022-07-27 18:51:18 +02:00
navigation_mesh_instance.h
Add ability to
bake_navigation_mesh
off thread.
2022-07-27 14:14:50 +02:00
navigation_obstacle.cpp
Expose NavigationObstacle2D/3D get_rid() and add config warning
2022-07-27 18:49:00 +02:00
navigation_obstacle.h
navigation.cpp
navigation.h
occluder.cpp
occluder.h
path.cpp
path.h
physics_body.cpp
physics_body.h
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp
room_manager.h
room.cpp
room.h
SCsub
skeleton.cpp
skeleton.h
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp
spatial.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp
Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
2022-07-27 14:23:27 +02:00
sprite_3d.h
Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
2022-07-27 14:23:27 +02:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp
Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly
2022-07-27 17:51:39 +02:00
visual_instance.h
world_environment.cpp
world_environment.h