My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
2023-06-11 18:02:58 +02:00
.github update mymindstorm/setup-emsdk to v12 2023-06-11 08:38:01 +02:00
core Merged the functionality of BSInputEventKey to InputEventKey. This new setting can make input event keys act as if they are shortcut matched. 2023-06-11 16:06:09 +02:00
doc Merged the functionality of BSInputEventKey to InputEventKey. This new setting can make input event keys act as if they are shortcut matched. 2023-06-11 16:06:09 +02:00
drivers Backported: [3.x] Fix NODE_POSITION_VIEW Shader Built-In 2023-06-11 09:38:19 +02:00
editor Merged the functionality of BSInputEventKey to InputEventKey. This new setting can make input event keys act as if they are shortcut matched. 2023-06-11 16:06:09 +02:00
editor_modules Ported: [3.x] Implement physics support in the GLTF module 2023-05-01 12:46:55 +02:00
main Ported: Augment the InputEvent class with a CANCELED state 2023-06-11 10:26:23 +02:00
misc Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
modules Fix codestyle in the InputMapEditor. 2023-06-11 16:12:43 +02:00
platform Fix error. 2023-06-11 13:56:35 +02:00
scene Fix building with ptrcall on. 2023-06-11 18:02:58 +02:00
SCSCons Fix typos with codespell. 2022-12-22 19:51:25 +01:00
servers Fix building with ptrcall on. 2023-06-11 18:02:58 +02:00
thirdparty Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
.clang-format
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig
.gitattributes
.gitignore Ported: Do not ignore x86 source code directories anywhere under thirdparty directory. - ipsoftdev 2022-12-27 22:39:13 +01:00
AUTHORS.md
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Mark the last backported commit. 2023-06-11 13:59:43 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-16 14:22:58 +01:00
DONORS.md Update DONORS list. 2023-03-12 14:21:54 +01:00
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
icon_outlined.png
icon_outlined.svg
icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
icon.svg
LICENSE.txt Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
LOGO_LICENSE.md Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
logo_outlined.png
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png
logo.svg
methods.py Support Git worktrees in generation of hash header 2023-01-16 14:17:05 +01:00
notable_godot_commits_not_included.md Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. 2022-12-22 16:25:43 +01:00
platform_methods.py
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py
SConstruct Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
TODO.md Fix typos with codespell. 2022-12-22 19:51:25 +01:00
version.py Bump version. 2023-05-02 08:14:59 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.