pandemonium_engine/scene/2d
Relintai cc012d3f92 Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
- lawnjelly
3e19cf834a
2023-10-02 17:49:41 +02:00
..
animated_sprite.cpp Fix AnimatedSprite normal map loading 2023-08-27 12:15:46 +02:00
animated_sprite.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_2d.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_player_2d.cpp Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
audio_stream_player_2d.h Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
back_buffer_copy.cpp Notify child controls when BackBufferCopy's rect changed 2023-08-30 10:48:20 +02:00
back_buffer_copy.h Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
camera_2d.cpp Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
camera_2d.h Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
canvas_item.cpp Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
canvas_item.h Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
canvas_modulate.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
canvas_modulate.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
collision_object_2d.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
collision_polygon_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cpu_particles_2d.cpp Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
cpu_particles_2d.h Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
joints_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
joints_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
light_2d.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_2d.h Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_occluder_2d.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_occluder_2d.h Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
line_2d.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
line_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_builder.cpp Fix Line2D UVs when using BOX end cap mode 2023-03-12 12:45:31 +01:00
line_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
listener_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
mesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d.cpp Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
navigation_2d.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_agent_2d.cpp Simplifications to NavigationAgent and NavigationAgent2D. 2023-09-05 11:54:49 +02:00
navigation_agent_2d.h Backported from godot4: Add agent pause mode to NavigationServer 2023-09-04 19:04:29 +02:00
navigation_geometry_parser_2d.cpp Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_geometry_parser_2d.h Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_link_2d.cpp Backported from godot4: Add NavigationServer API to enable regions and links 2023-09-04 20:22:28 +02:00
navigation_link_2d.h Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
navigation_obstacle_2d.cpp Backported from godot4: Fix NavigationObstacle2D debug position 2023-09-04 21:21:56 +02:00
navigation_obstacle_2d.h Backported from godot4: Update navigation obstacle API 2023-09-04 19:55:32 +02:00
navigation_polygon_instance.cpp Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
navigation_polygon_instance.h Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
node_2d.cpp Moved the toplevel property from CanvasItem to Node2D, as it can cause issues with Popups. 2023-09-27 01:15:38 +02:00
node_2d.h Ported from godot 4: Fix Viewport root order after Node2D raise 2023-04-10 11:42:15 +02:00
parallax_background.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
parallax_background.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_layer.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
parallax_layer.h Clang format all files. 2022-03-18 19:00:13 +01:00
path_2d.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body_2d.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_body_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
polygon_2d.cpp Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
polygon_2d.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
position_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
position_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
ray_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
remote_transform_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
shape_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
sprite.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
touch_screen_button.cpp Fix TouchScreenButton not redrawn when texture changes 2023-10-02 16:23:16 +02:00
touch_screen_button.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
visibility_notifier_2d.cpp Revert "Add option in VisibilityEnabler2D to hide the parent for better performance" 2023-06-28 19:00:29 +02:00
visibility_notifier_2d.h Revert "Add option in VisibilityEnabler2D to hide the parent for better performance" 2023-06-28 19:00:29 +02:00
y_sort.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
y_sort.h Clang format all files. 2022-03-18 19:00:13 +01:00