pandemonium_engine/scene/3d
2023-10-02 18:12:54 +02:00
..
area.cpp
area.h
audio_stream_player_3d.cpp Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
audio_stream_player_3d.h
camera.cpp Ported: Physics interpolation - Move out of Scenario 2023-08-27 17:25:38 +02:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp
cpu_particles.h
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp
immediate_geometry.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
interpolated_camera.cpp
interpolated_camera.h
label_3d.cpp
label_3d.h
light.cpp Ported from godot: add support for 3 dir shadow splits 2023-10-02 18:12:54 +02:00
light.h Ported from godot: add support for 3 dir shadow splits 2023-10-02 18:12:54 +02:00
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp Simplifications to NavigationAgent and NavigationAgent2D. 2023-09-05 11:54:49 +02:00
navigation_agent.h Backported from godot4: Add agent pause mode to NavigationServer 2023-09-04 19:04:29 +02:00
navigation_geometry_parser_3d.cpp Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_geometry_parser_3d.h Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_link_3d.cpp Backported from godot4: Add NavigationServer API to enable regions and links 2023-09-04 20:22:28 +02:00
navigation_link_3d.h Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
navigation_mesh_instance.cpp Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
navigation_mesh_instance.h Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
navigation_obstacle.cpp Backported from godot4: Update navigation obstacle API 2023-09-04 19:55:32 +02:00
navigation_obstacle.h Backported from godot4: Update navigation obstacle API 2023-09-04 19:55:32 +02:00
navigation.cpp
navigation.h
occluder.cpp
occluder.h
path.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
path.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
physics_body.cpp
physics_body.h
physics_joint.cpp
physics_joint.h
portal.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp Added back CSG support code I removed. 2023-07-11 12:23:46 +02:00
room_manager.h
room.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
room.h
SCsub
shape_cast.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
shape_cast.h
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Fix overwriting of Spatial's local transform 2023-06-28 12:23:08 +02:00
spatial.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp
visual_instance.h
world_environment_3d.cpp
world_environment_3d.h