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animated_sprite.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
animated_sprite.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area_2d.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_player_2d.cpp
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Fix Editor hanging if audiostream's pitch_scale is NaN
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2023-03-12 14:14:29 +01:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Fix for 2D viewport not updating in the editor when the camera moves
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2023-04-15 10:44:38 +02:00 |
camera_2d.h
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Ported: Rework how current Camera2D is determined
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2023-03-04 21:29:49 +01:00 |
canvas_item.cpp
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
canvas_item.h
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
collision_object_2d.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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cpu_particles_2d.cpp
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Tweak particles animation offset property hint to allow more precise values
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2023-01-16 13:47:55 +01:00 |
cpu_particles_2d.h
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joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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Fix Line2D UVs when using BOX end cap mode
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2023-03-12 12:45:31 +01:00 |
line_builder.h
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listener_2d.cpp
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listener_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_2d.cpp
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Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
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2023-06-05 18:09:53 +02:00 |
navigation_2d.h
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navigation_agent_2d.cpp
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Renamed neighbor_dist properties / getters / setters for the navigation server.
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2023-06-12 08:37:57 +02:00 |
navigation_agent_2d.h
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Renamed neighbor_dist properties / getters / setters for the navigation server.
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2023-06-12 08:37:57 +02:00 |
navigation_geometry_parser_2d.cpp
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Started porting pull request from godot 4: Rework NavigationMeshGenerator
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2023-06-03 18:22:12 +02:00 |
navigation_geometry_parser_2d.h
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Started porting pull request from godot 4: Rework NavigationMeshGenerator
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2023-06-03 18:22:12 +02:00 |
navigation_link_2d.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
navigation_link_2d.h
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Backported from godot4: Added node for Navigation links .
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2023-06-08 20:46:09 +02:00 |
navigation_obstacle_2d.cpp
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Renamed neighbor_dist properties / getters / setters for the navigation server.
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2023-06-12 08:37:57 +02:00 |
navigation_obstacle_2d.h
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Rethink the previous fix.
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2023-06-11 18:32:15 +02:00 |
navigation_polygon_instance.cpp
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Fix compile error.
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2023-06-10 21:25:18 +02:00 |
navigation_polygon_instance.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
node_2d.cpp
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
node_2d.h
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Ported from godot 4: Fix Viewport root order after Node2D raise
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2023-04-10 11:42:15 +02:00 |
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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path_2d.h
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physics_body_2d.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_body_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
polygon_2d.cpp
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Ported: Fix Polygon2D skinned bounds (for culling)
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2023-05-01 13:34:35 +02:00 |
polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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Add error messages for collision exception functions
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2023-03-12 14:24:56 +01:00 |
ray_cast_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Add error messages for collision exception functions
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2023-03-12 14:24:56 +01:00 |
shape_cast_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
sprite.cpp
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sprite.h
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touch_screen_button.cpp
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touch_screen_button.h
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visibility_notifier_2d.cpp
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Add option in VisibilityEnabler2D to hide the parent for better performance
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2023-05-01 12:22:39 +02:00 |
visibility_notifier_2d.h
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Add option in VisibilityEnabler2D to hide the parent for better performance
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2023-05-01 12:22:39 +02:00 |
y_sort.cpp
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y_sort.h
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