pandemonium_engine/scene/2d
Relintai 5b869f8b54 Ported from godot: Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
..
animated_sprite.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
animated_sprite.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_2d.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_player_2d.cpp Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
audio_stream_player_2d.h Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
back_buffer_copy.cpp Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
back_buffer_copy.h Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
camera_2d.cpp Fix for 2D viewport not updating in the editor when the camera moves 2023-04-15 10:44:38 +02:00
camera_2d.h Ported: Rework how current Camera2D is determined 2023-03-04 21:29:49 +01:00
canvas_item.cpp Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
canvas_item.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
canvas_modulate.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
canvas_modulate.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
collision_object_2d.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
collision_polygon_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cpu_particles_2d.cpp Tweak particles animation offset property hint to allow more precise values 2023-01-16 13:47:55 +01:00
cpu_particles_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
joints_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
joints_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
light_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
light_2d.h Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
light_occluder_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
light_occluder_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_2d.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
line_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_builder.cpp Fix Line2D UVs when using BOX end cap mode 2023-03-12 12:45:31 +01:00
line_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
listener_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
mesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d.cpp Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
navigation_2d.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_agent_2d.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_agent_2d.h Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_geometry_parser_2d.cpp Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_geometry_parser_2d.h Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_link_2d.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
navigation_link_2d.h Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
navigation_obstacle_2d.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_obstacle_2d.h Rethink the previous fix. 2023-06-11 18:32:15 +02:00
navigation_polygon_instance.cpp Fix compile error. 2023-06-10 21:25:18 +02:00
navigation_polygon_instance.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
node_2d.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
node_2d.h Ported from godot 4: Fix Viewport root order after Node2D raise 2023-04-10 11:42:15 +02:00
parallax_background.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
parallax_background.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_layer.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
parallax_layer.h Clang format all files. 2022-03-18 19:00:13 +01:00
path_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body_2d.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_body_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
polygon_2d.cpp Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
polygon_2d.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
position_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
position_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
ray_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
remote_transform_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
shape_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
sprite.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
touch_screen_button.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
touch_screen_button.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
visibility_notifier_2d.cpp Revert "Add option in VisibilityEnabler2D to hide the parent for better performance" 2023-06-28 19:00:29 +02:00
visibility_notifier_2d.h Revert "Add option in VisibilityEnabler2D to hide the parent for better performance" 2023-06-28 19:00:29 +02:00
y_sort.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
y_sort.h Clang format all files. 2022-03-18 19:00:13 +01:00