pandemonium_engine/scene/2d
2023-12-10 18:01:51 +01:00
..
animated_sprite.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
animated_sprite.h
area_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
back_buffer_copy.cpp
back_buffer_copy.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
camera_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
camera_2d.h
canvas_modulate.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
canvas_modulate.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
collision_object_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
cpu_particles_2d.cpp
cpu_particles_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
joints_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
joints_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
light_2d.cpp
light_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
navigation_2d.h
navigation_agent_2d.cpp Simplifications to NavigationAgent and NavigationAgent2D. 2023-09-05 11:54:49 +02:00
navigation_agent_2d.h Backported from godot4: Add agent pause mode to NavigationServer 2023-09-04 19:04:29 +02:00
navigation_geometry_parser_2d.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_geometry_parser_2d.h Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_link_2d.cpp Backported from godot4: Add NavigationServer API to enable regions and links 2023-09-04 20:22:28 +02:00
navigation_link_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_polygon_instance.cpp
navigation_polygon_instance.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
path_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
path_2d.h
physics_body_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
ray_cast_2d.h
remote_transform_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
remote_transform_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
SCsub
shape_cast_2d.cpp
shape_cast_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
sprite.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
sprite.h
touch_screen_button.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
touch_screen_button.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
visibility_notifier_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
visibility_notifier_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
y_sort.cpp
y_sort.h