.. |
area.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
area.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
audio_stream_player_3d.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
audio_stream_player_3d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
bone_attachment.cpp
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Fixed BoneAttachments.
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2022-08-11 22:32:32 +02:00 |
bone_attachment.h
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Ported from Godot4: Remove REST transform influence in skeleton bones
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2022-08-11 19:06:33 +02:00 |
camera.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
camera.h
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
collision_object.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_polygon.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
collision_polygon.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_shape.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
collision_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
cpu_particles.cpp
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Fix CPUParticles emission updating using physics interpolation
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2022-07-26 15:03:37 +02:00 |
cpu_particles.h
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Renamed elements in Basis to rows.
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2022-08-13 19:07:59 +02:00 |
cull_instance.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
cull_instance.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
immediate_geometry.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
immediate_geometry.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
importer_mesh_instance_3d.cpp
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Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
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2022-08-07 22:44:42 +02:00 |
importer_mesh_instance_3d.h
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Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
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2022-08-07 22:44:42 +02:00 |
interpolated_camera.cpp
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Ported: Add process_mode property to InterpolatedCamera - saneery
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2022-07-29 17:19:58 +02:00 |
interpolated_camera.h
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Ported: Add process_mode property to InterpolatedCamera - saneery
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2022-07-29 17:19:58 +02:00 |
label_3d.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
label_3d.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
light.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
light.h
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Ported: Fix editor-only visibility for lights
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2022-07-29 19:28:33 +02:00 |
listener.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
listener.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
mesh_instance.cpp
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Ported from Godot4: Remove REST transform influence in skeleton bones
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2022-08-11 19:06:33 +02:00 |
mesh_instance.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
multimesh_instance.cpp
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
multimesh_instance.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_agent.cpp
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Group NavigationAgent properties
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2022-07-29 16:30:15 +02:00 |
navigation_agent.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
navigation_mesh_instance.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
navigation_mesh_instance.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_obstacle.cpp
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation_obstacle.h
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
navigation.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
occluder.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
occluder.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
path.cpp
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
path.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_body.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
physics_body.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
physics_joint.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
physics_joint.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
portal.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
portal.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
position_3d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
position_3d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
proximity_group.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
proximity_group.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ray_cast.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
ray_cast.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
reflection_probe.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
reflection_probe.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
remote_transform.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
remote_transform.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room_group.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room_group.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room_manager.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
room_manager.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
room.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
skeleton.cpp
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Backported improvements to Basis from Godot4. Also bound all eligible methods.
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2022-08-14 00:18:21 +02:00 |
skeleton.h
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Backported improvements to Basis from Godot4. Also bound all eligible methods.
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2022-08-14 00:18:21 +02:00 |
soft_body.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
soft_body.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
spatial_velocity_tracker.cpp
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
spatial_velocity_tracker.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
spatial.cpp
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
spatial.h
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Backported from Godot4: Implemented SkeletonEditorGizmo.
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2022-08-11 17:31:02 +02:00 |
spring_arm.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
spring_arm.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sprite_3d.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
sprite_3d.h
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Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
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2022-07-27 23:40:35 +02:00 |
vehicle_body.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
vehicle_body.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visibility_notifier.cpp
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Removed AnimationTreePlayer, as it was deprecated (and also practically unusable).
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2022-08-11 23:01:27 +02:00 |
visibility_notifier.h
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VisibilityNotifier - add max_distance feature
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2022-07-28 14:59:45 +02:00 |
visual_instance.cpp
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Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly
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2022-07-27 17:51:39 +02:00 |
visual_instance.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world_environment.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world_environment.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |