pandemonium_engine/scene/3d/navigation_mesh_instance.cpp
Relintai 58539a22b6 Backported from Godot4: Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
2022-08-11 01:24:29 +02:00

321 lines
12 KiB
C++

/*************************************************************************/
/* navigation_mesh_instance.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_mesh_instance.h"
#include "core/os/os.h"
#include "mesh_instance.h"
#include "navigation.h"
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
#include "servers/navigation_server.h"
#include "scene/resources/world.h"
void NavigationMeshInstance::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
enabled = p_enabled;
if (!is_inside_tree()) {
return;
}
if (!enabled) {
NavigationServer::get_singleton()->region_set_map(region, RID());
} else {
if (navigation) {
NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
} else {
NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
}
}
if (debug_view) {
MeshInstance *dm = Object::cast_to<MeshInstance>(debug_view);
if (is_enabled()) {
dm->set_material_override(get_tree()->get_debug_navigation_material());
} else {
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
}
}
update_gizmos();
}
bool NavigationMeshInstance::is_enabled() const {
return enabled;
}
void NavigationMeshInstance::set_navigation_layers(uint32_t p_navigation_layers) {
navigation_layers = p_navigation_layers;
NavigationServer::get_singleton()->region_set_navigation_layers(region, navigation_layers);
}
uint32_t NavigationMeshInstance::get_navigation_layers() const {
return navigation_layers;
}
void NavigationMeshInstance::set_enter_cost(real_t p_enter_cost) {
ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
enter_cost = MAX(p_enter_cost, 0.0);
NavigationServer::get_singleton()->region_set_enter_cost(region, p_enter_cost);
}
real_t NavigationMeshInstance::get_enter_cost() const {
return enter_cost;
}
void NavigationMeshInstance::set_travel_cost(real_t p_travel_cost) {
ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
travel_cost = MAX(p_travel_cost, 0.0);
NavigationServer::get_singleton()->region_set_enter_cost(region, travel_cost);
}
real_t NavigationMeshInstance::get_travel_cost() const {
return travel_cost;
}
RID NavigationMeshInstance::get_region_rid() const {
return region;
}
/////////////////////////////
void NavigationMeshInstance::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Spatial *c = this;
while (c) {
navigation = Object::cast_to<Navigation>(c);
if (navigation) {
if (enabled) {
NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
}
break;
}
c = c->get_parent_spatial();
}
if (enabled && navigation == nullptr) {
// did not find a valid navigation node parent, fallback to default navigation map on world resource
NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
}
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
MeshInstance *dm = memnew(MeshInstance);
dm->set_mesh(navmesh->get_debug_mesh());
if (is_enabled()) {
dm->set_material_override(get_tree()->get_debug_navigation_material());
} else {
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
}
add_child(dm);
debug_view = dm;
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer::get_singleton()->region_set_transform(region, get_global_transform());
} break;
case NOTIFICATION_EXIT_TREE: {
if (navigation) {
NavigationServer::get_singleton()->region_set_map(region, RID());
}
if (debug_view) {
debug_view->queue_delete();
debug_view = nullptr;
}
navigation = nullptr;
} break;
}
}
void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
if (p_navmesh == navmesh)
return;
if (navmesh.is_valid()) {
navmesh->remove_change_receptor(this);
}
navmesh = p_navmesh;
if (navmesh.is_valid()) {
navmesh->add_change_receptor(this);
}
NavigationServer::get_singleton()->region_set_navmesh(region, p_navmesh);
if (debug_view == nullptr && is_inside_tree() && navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
MeshInstance *dm = memnew(MeshInstance);
dm->set_mesh(navmesh->get_debug_mesh());
if (is_enabled()) {
dm->set_material_override(get_tree()->get_debug_navigation_material());
} else {
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
}
add_child(dm);
debug_view = dm;
}
if (debug_view && navmesh.is_valid()) {
Object::cast_to<MeshInstance>(debug_view)->set_mesh(navmesh->get_debug_mesh());
}
emit_signal("navigation_mesh_changed");
update_gizmos();
update_configuration_warning();
}
Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const {
return navmesh;
}
struct BakeThreadsArgs {
NavigationMeshInstance *nav_region;
BakeThreadsArgs() {
nav_region = nullptr;
}
};
void _bake_navigation_mesh(void *p_user_data) {
BakeThreadsArgs *args = static_cast<BakeThreadsArgs *>(p_user_data);
if (args->nav_region->get_navigation_mesh().is_valid()) {
Ref<NavigationMesh> nav_mesh = args->nav_region->get_navigation_mesh()->duplicate();
NavigationServer::get_singleton()->region_bake_navmesh(nav_mesh, args->nav_region);
args->nav_region->call_deferred("_bake_finished", nav_mesh);
memdelete(args);
} else {
ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist");
args->nav_region->call_deferred("_bake_finished", Ref<NavigationMesh>());
memdelete(args);
}
}
void NavigationMeshInstance::bake_navigation_mesh(bool p_on_thread) {
ERR_FAIL_COND_MSG(bake_thread.is_started(), "Navigation Mesh Bake thread is already baking a Navigation Mesh. Unable to start another bake request.");
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
if (p_on_thread && !OS::get_singleton()->can_use_threads()) {
WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads."
"\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues.");
}
if (p_on_thread && OS::get_singleton()->can_use_threads()) {
bake_thread.start(_bake_navigation_mesh, args);
} else {
_bake_navigation_mesh(args);
}
}
void NavigationMeshInstance::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
set_navigation_mesh(p_nav_mesh);
bake_thread.wait_to_finish();
emit_signal("bake_finished");
}
String NavigationMeshInstance::get_configuration_warning() const {
if (!is_visible_in_tree() || !is_inside_tree()) {
return String();
}
if (!navmesh.is_valid()) {
return TTR("A NavigationMesh resource must be set or created for this node to work.");
}
return String();
}
void NavigationMeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationMeshInstance::set_navigation_mesh);
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationMeshInstance::get_navigation_mesh);
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationMeshInstance::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationMeshInstance::is_enabled);
ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationMeshInstance::set_navigation_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationMeshInstance::get_navigation_layers);
ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationMeshInstance::get_region_rid);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationMeshInstance::set_enter_cost);
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationMeshInstance::get_enter_cost);
ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationMeshInstance::set_travel_cost);
ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationMeshInstance::get_travel_cost);
ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationMeshInstance::bake_navigation_mesh, DEFVAL(true));
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationMeshInstance::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "travel_cost"), "set_travel_cost", "get_travel_cost");
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
}
void NavigationMeshInstance::_changed_callback(Object *p_changed, const char *p_prop) {
update_gizmos();
update_configuration_warning();
}
NavigationMeshInstance::NavigationMeshInstance() {
set_notify_transform(true);
enter_cost = 0.0;
travel_cost = 1.0;
navigation_layers = 1;
region = NavigationServer::get_singleton()->region_create();
NavigationServer::get_singleton()->region_set_enter_cost(region, get_enter_cost());
NavigationServer::get_singleton()->region_set_travel_cost(region, get_travel_cost());
enabled = true;
}
NavigationMeshInstance::~NavigationMeshInstance() {
if (navmesh.is_valid()) {
navmesh->remove_change_receptor(this);
}
NavigationServer::get_singleton()->free(region);
}