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area.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
area.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
audio_stream_player_3d.cpp
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Fix build.
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2022-09-16 19:47:02 +02:00 |
audio_stream_player_3d.h
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Backport panning strength parameters from 4.0
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2022-09-16 19:44:55 +02:00 |
camera.cpp
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Now Cameras use Worlds directly instead of Viewports.
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2022-08-30 14:08:27 +02:00 |
camera.h
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Now Cameras use Worlds directly instead of Viewports.
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2022-08-30 14:08:27 +02:00 |
collision_object.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
collision_object.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
collision_polygon.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
collision_polygon.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
collision_shape.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
collision_shape.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
cpu_particles.cpp
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Remove leading spaces from enumerator name hints
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2022-11-13 00:26:34 +01:00 |
cpu_particles.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
cull_instance.cpp
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cull_instance.h
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immediate_geometry.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
immediate_geometry.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
importer_mesh_instance_3d.cpp
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
importer_mesh_instance_3d.h
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
interpolated_camera.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
interpolated_camera.h
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Ported: Add process_mode property to InterpolatedCamera - saneery
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2022-07-29 17:19:58 +02:00 |
label_3d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
label_3d.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
light.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
light.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
listener.cpp
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listener.h
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mesh_instance.cpp
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
mesh_instance.h
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
multimesh_instance.cpp
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multimesh_instance.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
navigation_agent.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
navigation_agent.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
navigation_mesh_instance.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
navigation_mesh_instance.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_obstacle.cpp
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Fix NavigationObstacle not estimating radius
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2022-10-08 17:04:48 +02:00 |
navigation_obstacle.h
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
navigation.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
occluder.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
occluder.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
path.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
path.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
physics_body.cpp
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
physics_body.h
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
physics_joint.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
physics_joint.h
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portal.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
portal.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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Portals - Show RayCast debug helper
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2022-09-17 00:06:15 +02:00 |
ray_cast.h
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reflection_probe.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
reflection_probe.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
remote_transform.cpp
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remote_transform.h
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room_group.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
room_group.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
room_manager.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
room_manager.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
room.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
room.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
SCsub
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shape_cast.cpp
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Add ShapeCast2D/3D::get_collider_rid method
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2022-11-13 00:50:18 +01:00 |
shape_cast.h
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Add ShapeCast2D/3D::get_collider_rid method
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2022-11-13 00:50:18 +01:00 |
soft_body.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
soft_body.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
spatial_velocity_tracker.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
spatial_velocity_tracker.h
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spatial.cpp
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More work on World override support.
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2022-08-29 22:55:48 +02:00 |
spatial.h
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More work on World override support.
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2022-08-29 22:55:48 +02:00 |
spring_arm.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
spring_arm.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
sprite_3d.cpp
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Don't store frame of playing AnimatedSprite
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2022-10-08 16:33:38 +02:00 |
sprite_3d.h
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Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D
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2022-10-08 16:08:49 +02:00 |
vehicle_body.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
vehicle_body.h
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visibility_notifier.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
visibility_notifier.h
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Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
visual_instance.cpp
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Ported: added options for sorting transparent objects
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2022-09-17 10:54:57 +02:00 |
visual_instance.h
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Ported: added options for sorting transparent objects
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2022-09-17 10:54:57 +02:00 |
world_environment_3d.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
world_environment_3d.h
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |