..
doc
Ported: Update make_rst.py to match the master version
2023-04-15 11:20:13 +02:00
fileserver
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
icons
Backport AudioStream icons from 4.0
2023-08-27 12:04:19 +02:00
import
Ported from godot4: Fix Navigation API abbreviations inconsistency
2023-09-04 17:09:39 +02:00
plugins
Replaced the text with an icon on the SpatialEditor's and the CanvasItemEditor's view button.
2023-09-03 14:17:49 +02:00
translations
Updated the translation from godot master.
2022-12-22 19:26:59 +01:00
animation_bezier_editor.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
animation_bezier_editor.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
animation_track_editor.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
audio_stream_preview.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
connections_dialog.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
connections_dialog.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
create_dialog.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
create_dialog.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
dependency_editor.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
dependency_editor.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
dictionary_property_edit.cpp
dictionary_property_edit.h
directory_create_dialog.cpp
Ported: Make create folder popup support nested folders
2023-05-01 12:58:21 +02:00
directory_create_dialog.h
Ported: Make create folder popup support nested folders
2023-05-01 12:58:21 +02:00
editor_about.cpp
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
editor_about.h
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
editor_atlas_packer.cpp
Bounds fixes in TextureAtlas
import
2023-06-28 12:22:18 +02:00
editor_atlas_packer.h
editor_audio_buses.cpp
editor_audio_buses.h
editor_autoload_settings.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_autoload_settings.h
editor_builders.py
editor_data.cpp
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
editor_data.h
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
editor_dir_dialog.cpp
editor_dir_dialog.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_export.cpp
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_export.h
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_file_system.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_folding.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_folding.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_fonts.cpp
Ported: Add benchmark logic
2023-05-01 15:32:01 +02:00
editor_fonts.h
editor_help_search.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
editor_help_search.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_help.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
editor_help.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_inspector.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_inspector.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp
editor_log.h
editor_network_profiler.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_network_profiler.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_node.cpp
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_node.h
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_path.cpp
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
editor_plugin.h
Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution).
2023-03-19 11:02:20 +01:00
editor_profiler.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_profiler.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_properties_array_dict.cpp
Fix crash in EditorPropertyArray
2022-12-22 13:43:35 +01:00
editor_properties_array_dict.h
editor_properties.cpp
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
editor_properties.h
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
editor_property_name_processor.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_property_name_processor.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_resource_picker.cpp
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_resource_picker.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
editor_resource_preview.cpp
editor_resource_preview.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_run_native.cpp
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_run_native.h
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_run.h
Backported from godot4: Add Path2D/3D debug options
2023-09-02 11:38:01 +02:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_settings.cpp
Fix warning in the android editor.
2023-06-15 10:20:18 +02:00
editor_settings.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
editor_spin_slider.cpp
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp
Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
2023-06-11 13:16:13 +02:00
editor_themes.h
editor_translation.cpp
editor_translation.h
editor_zoom_widget.cpp
editor_zoom_widget.h
export_template_manager.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
export_template_manager.h
filesystem_dock.cpp
Ported: Make create folder popup support nested folders
2023-05-01 12:58:21 +02:00
filesystem_dock.h
Ported: Make create folder popup support nested folders
2023-05-01 12:58:21 +02:00
find_in_files.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
find_in_files.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
import_defaults_editor.h
import_dock.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
import_dock.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
inspector_dock.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
inspector_dock.h
Keep property values when extending script
2022-12-22 14:19:58 +01:00
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
pane_drag.cpp
pane_drag.h
plugin_config_dialog.cpp
plugin_config_dialog.h
progress_dialog.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
progress_dialog.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
project_export.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
project_export.h
project_manager.cpp
Ported: Add benchmark logic
2023-05-01 15:32:01 +02:00
project_manager.h
project_settings_editor.cpp
Update gamepad button/axis names to match 4.0
2023-06-28 12:24:29 +02:00
project_settings_editor.h
property_editor.cpp
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
property_editor.h
property_selector.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
property_selector.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
reparent_dialog.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
2023-03-19 10:24:21 +01:00
scene_tree_dock.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
scene_tree_editor.cpp
Ported from godot 4: Optimize Node::add_child validation
2023-04-10 18:10:22 +02:00
scene_tree_editor.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
script_create_dialog.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
script_create_dialog.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
script_editor_debugger.cpp
Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though.
2023-06-15 12:04:38 +02:00
script_editor_debugger.h
Backported godot4 PR: Support threads in the script debugger
2023-06-14 14:43:55 +02:00
SCsub
settings_config_dialog.cpp
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp
Ported from godot4: Fix Navigation API abbreviations inconsistency
2023-09-04 17:09:39 +02:00
spatial_editor_gizmos.h
Fix virtual method overrides.
2023-06-08 20:51:36 +02:00