.. |
area.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
area.h
|
|
|
audio_stream_player_3d.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
audio_stream_player_3d.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
camera.cpp
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
camera.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
collision_object.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
collision_object.h
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
collision_polygon.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
collision_polygon.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
collision_shape.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
collision_shape.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
cpu_particles.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
cpu_particles.h
|
|
|
cull_instance.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
cull_instance.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
immediate_geometry.cpp
|
|
|
immediate_geometry.h
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
importer_mesh_instance_3d.cpp
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
importer_mesh_instance_3d.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
interpolated_camera.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
interpolated_camera.h
|
Ported: Add process_mode property to InterpolatedCamera - saneery
|
2022-07-29 17:19:58 +02:00 |
label_3d.cpp
|
Moved ScneeStringNames and PropertyUtils into scene/main.
|
2023-12-10 18:01:51 +01:00 |
label_3d.h
|
Split material.h.
|
2023-12-10 21:26:28 +01:00 |
light.cpp
|
|
|
light.h
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
listener.cpp
|
|
|
listener.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
mesh_instance.cpp
|
Split material.h.
|
2023-12-10 21:26:28 +01:00 |
mesh_instance.h
|
|
|
multimesh_instance.cpp
|
|
|
multimesh_instance.h
|
|
|
navigation_agent.cpp
|
Split material.h.
|
2023-12-10 21:26:28 +01:00 |
navigation_agent.h
|
|
|
navigation_geometry_parser_3d.cpp
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
navigation_geometry_parser_3d.h
|
|
|
navigation_link_3d.cpp
|
Split material.h.
|
2023-12-10 21:26:28 +01:00 |
navigation_link_3d.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
navigation_mesh_instance.cpp
|
Split material.h.
|
2023-12-10 21:26:28 +01:00 |
navigation_mesh_instance.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
navigation_obstacle.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
navigation_obstacle.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
navigation.cpp
|
Fix typos with codespell.
|
2022-12-22 19:51:25 +01:00 |
navigation.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
occluder.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
occluder.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
path.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
path.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
physics_body.cpp
|
Moved ScneeStringNames and PropertyUtils into scene/main.
|
2023-12-10 18:01:51 +01:00 |
physics_body.h
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
physics_joint.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
physics_joint.h
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
portal.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
portal.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
position_3d.cpp
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
position_3d.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
proximity_group.cpp
|
|
|
proximity_group.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
ray_cast.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
ray_cast.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
reflection_probe.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
reflection_probe.h
|
|
|
remote_transform.cpp
|
|
|
remote_transform.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
room_group.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
room_group.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
room_manager.cpp
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
room_manager.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
room.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
room.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
SCsub
|
|
|
shape_cast.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
shape_cast.h
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
soft_body.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
soft_body.h
|
|
|
spatial_velocity_tracker.cpp
|
|
|
spatial_velocity_tracker.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
spring_arm.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
spring_arm.h
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
sprite_3d.cpp
|
Moved ScneeStringNames and PropertyUtils into scene/main.
|
2023-12-10 18:01:51 +01:00 |
sprite_3d.h
|
Split material.h.
|
2023-12-10 21:26:28 +01:00 |
vehicle_body.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
vehicle_body.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
visibility_notifier.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
visibility_notifier.h
|
|
|
visual_instance.cpp
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
visual_instance.h
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
world_environment_3d.cpp
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
world_environment_3d.h
|
|
|