pandemonium_engine/scene/3d
Relintai 43c11fcdf5 Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
..
area.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_player_3d.cpp Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
audio_stream_player_3d.h Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
camera.cpp Ported: Physics interpolation - Move out of Scenario 2023-08-27 17:25:38 +02:00
camera.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
collision_object.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
collision_object.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
collision_polygon.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
collision_polygon.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
collision_shape.cpp Make CollisionShape selection box use shape AABB 2023-01-16 14:19:35 +01:00
collision_shape.h Make CollisionShape selection box use shape AABB 2023-01-16 14:19:35 +01:00
cpu_particles.cpp Tweak particles animation offset property hint to allow more precise values 2023-01-16 13:47:55 +01:00
cpu_particles.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_geometry.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
importer_mesh_instance_3d.cpp Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
importer_mesh_instance_3d.h Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
interpolated_camera.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
interpolated_camera.h
label_3d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
label_3d.h
light.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
light.h Also renamed the files. 2022-08-19 21:24:36 +02:00
listener.cpp
listener.h
mesh_instance.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
mesh_instance.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
multimesh_instance.cpp
multimesh_instance.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
navigation_agent.cpp Backported from godot4: Fix NavigationAgent continues avoidance velocity 2023-09-05 08:01:57 +02:00
navigation_agent.h Backported from godot4: Add agent pause mode to NavigationServer 2023-09-04 19:04:29 +02:00
navigation_geometry_parser_3d.cpp Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_geometry_parser_3d.h Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_link_3d.cpp Backported from godot4: Add NavigationServer API to enable regions and links 2023-09-04 20:22:28 +02:00
navigation_link_3d.h Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
navigation_mesh_instance.cpp Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
navigation_mesh_instance.h Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
navigation_obstacle.cpp Backported from godot4: Update navigation obstacle API 2023-09-04 19:55:32 +02:00
navigation_obstacle.h Backported from godot4: Update navigation obstacle API 2023-09-04 19:55:32 +02:00
navigation.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
navigation.h
occluder.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
occluder.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
path.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
path.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
physics_body.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_body.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_joint.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
physics_joint.h
portal.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
portal.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
position_3d.cpp
position_3d.h
proximity_group.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
proximity_group.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
ray_cast.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
ray_cast.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
reflection_probe.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
room_group.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
room_manager.cpp Added back CSG support code I removed. 2023-07-11 12:23:46 +02:00
room_manager.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
room.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
room.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
SCsub
shape_cast.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
shape_cast.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
soft_body.cpp Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
soft_body.h Also renamed the files. 2022-08-19 21:24:36 +02:00
spatial_velocity_tracker.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
spatial_velocity_tracker.h
spatial.cpp Fix overwriting of Spatial's local transform 2023-06-28 12:23:08 +02:00
spatial.h More work on World override support. 2022-08-29 22:55:48 +02:00
spring_arm.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
spring_arm.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
sprite_3d.cpp Don't store frame of playing AnimatedSprite 2022-10-08 16:33:38 +02:00
sprite_3d.h Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D 2022-10-08 16:08:49 +02:00
vehicle_body.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
vehicle_body.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
visibility_notifier.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
visibility_notifier.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
visual_instance.cpp Ported: added options for sorting transparent objects 2022-09-17 10:54:57 +02:00
visual_instance.h Ported: added options for sorting transparent objects 2022-09-17 10:54:57 +02:00
world_environment_3d.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
world_environment_3d.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00