pandemonium_engine/modules
Relintai 60b854d657 Ported: Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
- smix8
88acb5b798
2022-07-27 20:07:55 +02:00
..
bmp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
broken_seals_module
cscript Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
cvtt Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
database Reimplemented migrations support. 2022-07-23 14:46:05 +02:00
database_mysql Moved the database backends into their own modules. All of them are disabled for now. 2022-07-06 13:13:00 +02:00
database_postgres Moved the database backends into their own modules. All of them are disabled for now. 2022-07-06 13:13:00 +02:00
database_sqlite Fix unused variable found by emscripten in sqlite3.c. 2022-07-27 19:04:04 +02:00
dds
enet Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
entity_spell_system Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
etc Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
fastnoise Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
freetype FreeType: Update to version 2.12.1 2022-07-27 19:38:59 +02:00
gdscript Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
gltf Document that glTF classes are only usable in editor builds 2022-07-26 15:10:11 +02:00
hdr Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
jpg Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
material_maker Fix SDF3DShapeCapsule already has a binding error. 2022-06-20 20:07:40 +02:00
mbedtls Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
mesh_data_resource Went through mdr ed, and made as much parameters references as I could. 2022-04-14 17:13:07 +02:00
mesh_utils Fix an another unused variable. 2022-07-27 19:19:50 +02:00
minimp3 Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
navigation Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
network_synchronizer Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
ogg Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
opensimplex Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
opus Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
paint Fix property setter. 2022-06-22 00:43:52 +02:00
plugin_refresher Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks. 2022-07-17 01:22:39 +02:00
props Fix shadowed declaration warning. 2022-05-27 00:38:55 +02:00
props_2d Set Prop2D's conver button's style to flat, so it's in the expected style. 2022-04-18 19:32:17 +02:00
pvr Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
regex Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
rtile_map ported: Expose tile_texture property - KoBeWi 2022-07-27 14:19:41 +02:00
skeleton_editor Backported: Fix create skeleton bone position - Blackiris - 480543f681 2022-03-24 10:43:53 +01:00
squish Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
stb_vorbis Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
svg Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
terraman Fix shadowed variable warning. 2022-03-24 22:23:49 +01:00
terraman_2d
text_editor Fix potential crash. 2022-07-21 19:48:08 +02:00
texture_packer
tga Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
theora Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
thread_pool
tinyexr Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
ui_extensions
upnp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
users Cleaned up and added UserManagerDB to the build. 2022-07-24 16:26:23 +02:00
vhacd Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
vorbis Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
voxelman Fix an another shadowed variable warning. 2022-03-24 22:43:58 +01:00
web Added an api to the web server simple to add / remove mime types from scripts. 2022-07-24 18:09:45 +02:00
websocket Added set_extra_headers() to WebSocketServer 2022-07-26 12:43:31 +02:00
wfc Prefixed all member variables with _ in the wfc module. 2022-04-25 11:59:24 +02:00
world_generator/addon Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting. 2022-04-10 21:14:56 +02:00
modules_builders.py
register_module_types.h
SCsub