pandemonium_engine/scene/3d
lawnjelly 0859d5b60f Portals - Show RayCast debug helper
Switches the raycast helper to global portal_mode, allowing it to show when portals are active.
2022-09-17 00:06:15 +02:00
..
area.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
area.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
audio_stream_player_3d.cpp Fix build. 2022-09-16 19:47:02 +02:00
audio_stream_player_3d.h Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
camera.cpp Now Cameras use Worlds directly instead of Viewports. 2022-08-30 14:08:27 +02:00
camera.h Now Cameras use Worlds directly instead of Viewports. 2022-08-30 14:08:27 +02:00
collision_object.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
collision_object.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
collision_polygon.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
collision_polygon.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
collision_shape.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
collision_shape.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cpu_particles.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
cpu_particles.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
cull_instance.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
cull_instance.h Clang format all files. 2022-03-18 19:00:13 +01:00
immediate_geometry.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_geometry.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
importer_mesh_instance_3d.cpp Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
importer_mesh_instance_3d.h Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
interpolated_camera.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
interpolated_camera.h Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
label_3d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
label_3d.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
light.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
light.h Also renamed the files. 2022-08-19 21:24:36 +02:00
listener.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
listener.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_instance.cpp Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
mesh_instance.h Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
multimesh_instance.cpp Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
multimesh_instance.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
navigation_agent.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
navigation_agent.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
navigation_mesh_instance.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
navigation_mesh_instance.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_obstacle.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
navigation.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
occluder.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
occluder.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
path.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
path.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
physics_body.cpp Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
physics_body.h Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
physics_joint.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
physics_joint.h Clang format all files. 2022-03-18 19:00:13 +01:00
portal.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
portal.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
position_3d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
position_3d.h Clang format all files. 2022-03-18 19:00:13 +01:00
proximity_group.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
proximity_group.h Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast.cpp Portals - Show RayCast debug helper 2022-09-17 00:06:15 +02:00
ray_cast.h Clang format all files. 2022-03-18 19:00:13 +01:00
reflection_probe.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
reflection_probe.h Clang format all files. 2022-03-18 19:00:13 +01:00
remote_transform.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform.h Clang format all files. 2022-03-18 19:00:13 +01:00
room_group.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
room_group.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
room_manager.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
room_manager.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
room.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
room.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_cast.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
shape_cast.h Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
soft_body.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
soft_body.h Also renamed the files. 2022-08-19 21:24:36 +02:00
spatial_velocity_tracker.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
spatial_velocity_tracker.h Clang format all files. 2022-03-18 19:00:13 +01:00
spatial.cpp More work on World override support. 2022-08-29 22:55:48 +02:00
spatial.h More work on World override support. 2022-08-29 22:55:48 +02:00
spring_arm.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
spring_arm.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
sprite_3d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
sprite_3d.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
vehicle_body.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
vehicle_body.h Clang format all files. 2022-03-18 19:00:13 +01:00
visibility_notifier.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
visibility_notifier.h Renamed World to World3D. 2022-08-29 16:49:00 +02:00
visual_instance.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
visual_instance.h Also renamed the files. 2022-08-19 21:24:36 +02:00
world_environment_3d.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
world_environment_3d.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00