pandemonium_engine/core/object
2024-07-16 21:23:54 +02:00
..
class_db.cpp Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it. 2024-03-02 22:35:19 +01:00
class_db.h Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it. 2024-03-02 22:35:19 +01:00
func_ref.cpp
func_ref.h
make_binders.py
message_queue.cpp Don't access a Message's memory after calling it's destructor in MessageQueue. (Even though the way the code works currently this was not really a bug, but it can easily become one.) 2024-06-18 10:38:58 +02:00
message_queue.h
method_bind.cpp
method_bind.h
object_id.h
object_rc.h
object.cpp Backpoered from Godot 4: Add is_built_in() method to Resource. 2024-03-08 21:16:16 +01:00
object.h Clang format everything. 2024-07-16 21:23:54 +02:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h
resource.cpp
resource.h Backpoered from Godot 4: Add is_built_in() method to Resource. 2024-03-08 21:16:16 +01:00
script_debugger_local.cpp
script_debugger_local.h
script_language.cpp
script_language.h
SCsub
undo_redo.cpp
undo_redo.h