..
class_db.cpp
Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it.
2024-03-02 22:35:19 +01:00
class_db.h
Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it.
2024-03-02 22:35:19 +01:00
func_ref.cpp
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
func_ref.h
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
make_binders.py
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
message_queue.cpp
Don't access a Message's memory after calling it's destructor in MessageQueue. (Even though the way the code works currently this was not really a bug, but it can easily become one.)
2024-06-18 10:38:58 +02:00
message_queue.h
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
method_bind.cpp
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
method_bind.h
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
object_id.h
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
object_rc.h
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
object.cpp
Object::call()
prevent debug lock accessing dangling pointer
2024-09-20 09:02:15 +02:00
object.h
Clang format everything.
2024-07-16 21:23:54 +02:00
ref_ptr.cpp
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
ref_ptr.h
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
reference.cpp
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
reference.h
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
resource.cpp
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
resource.h
Backpoered from Godot 4: Add is_built_in() method to Resource.
2024-03-08 21:16:16 +01:00
script_debugger_local.cpp
Fix unitialized variables in core
2024-02-08 13:43:25 +01:00
script_debugger_local.h
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
script_language.cpp
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
script_language.h
Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
2024-02-13 20:09:46 +01:00
SCsub
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
undo_redo.cpp
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
undo_redo.h
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00