|
f141399345
|
Removed the _texture_ infix from the methods in TiledWallData which were not supposed to have it.
|
2022-05-26 18:38:01 +02:00 |
|
|
c7e1f40435
|
Also added a collider type enum for TiledWallData. Not used yet.
|
2022-05-26 18:26:05 +02:00 |
|
|
09a4afc907
|
Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet.
|
2022-05-26 18:17:48 +02:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
029467ab2c
|
More include and macro cleanups.
|
2022-03-18 04:10:09 +01:00 |
|
|
48805f5f8f
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
|
|
1f0652741c
|
More version check cleanups.
|
2022-03-18 03:46:14 +01:00 |
|
|
d3f5ed6511
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
|
|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|