|
c7ac1db971
|
Clang format everything.
|
2024-07-16 21:23:54 +02:00 |
|
|
efccdca45f
|
Added back GIProbes.
|
2024-07-16 19:07:24 +02:00 |
|
|
62fdccce25
|
Adding back lightmaps pt2.
|
2024-07-15 19:15:47 +02:00 |
|
|
98cbf1026a
|
Adding back lightmaps pt1.
|
2024-07-15 17:36:28 +02:00 |
|
Caroline Joy Bell
|
0f099eca32
|
Fix #if *_ENABLED inconsistencies, should check if defined
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
|
2024-02-08 14:16:03 +01:00 |
|
|
99621357a0
|
File copyright header updates pt4.
|
2023-12-17 22:50:00 +01:00 |
|
|
59ae5c4662
|
Ported from godot: add support for 3 dir shadow splits
- Ansraer
54bc6a300e
|
2023-10-02 18:12:54 +02:00 |
|
|
fb142ed6f8
|
Ported: Unbind texture slots when changing framebuffer
Prevent bugs whereby texture still in use.
- lawnjelly
5e197fd21e
|
2023-08-27 22:19:07 +02:00 |
|
|
834cbe8cef
|
Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
|
2023-07-11 16:07:36 +02:00 |
|
|
43d1126b73
|
Ported: fix shadows pass viewport calculation.
([3.x] Fix shadows when using 2 directional lights)
- Ansraer
0227fcc4cc
|
2023-03-12 19:48:33 +01:00 |
|
|
2cd4e4d828
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
|
|
1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
|
lawnjelly
|
19dc79114d
|
Prevent drawing MultiMesh with zero instance count
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
|
2022-09-17 00:22:17 +02:00 |
|
|
e4ae7f2ebc
|
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
|
2022-08-29 17:21:40 +02:00 |
|
|
e2d42db711
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
|
f1619cad4f
|
Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
ab9a95f266
|
2022-08-19 02:57:42 +02:00 |
|
|
04feb63860
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
|
|
388b88678e
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
|
|
8c2e76840c
|
Removed CameraMatrix, and switched to Projection.
|
2022-08-16 10:26:35 +02:00 |
|
|
bb323b5bee
|
Fixed lights.
|
2022-07-31 01:32:43 +02:00 |
|
|
06036225f4
|
Ported: More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
|
2022-07-28 19:15:06 +02:00 |
|
|
42b0cd29ab
|
Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
9927515254
|
2022-07-28 11:11:23 +02:00 |
|
|
942c23af34
|
Pported: Disable writing to alpha with opaque framebuffer - clayjohn
027ec28126
|
2022-07-28 11:02:41 +02:00 |
|
|
b75b256d7f
|
Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
|
2022-07-27 18:11:54 +02:00 |
|
|
938f72432e
|
Removed the camera server.
|
2022-03-16 02:16:15 +01:00 |
|
|
e111edf4f2
|
Cleaned up (hopefully all remaining) light baking things.
|
2022-03-15 21:07:14 +01:00 |
|
|
6fac6ba7f7
|
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
|
2022-03-15 19:57:34 +01:00 |
|
|
03890f9e38
|
Removed GIProbes.
|
2022-03-15 19:03:03 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|