bruvzg
620b30a86a
Backport locale selection improvements.
2024-04-06 12:37:02 +02:00
fd1f8aa5d7
Update docs for the vertex lights 3d module.
2024-03-27 16:12:15 +01:00
e1fcf610e6
Small tweaks to docs.
2024-03-27 09:14:58 +01:00
26ca3d7235
Added VertexLight2D Node.
2024-03-24 21:45:06 +01:00
66a2d798b3
Implemented api and data storage for the VertexLights2D singleton.
2024-03-24 20:57:35 +01:00
6f81a15fc0
Various doc fixes.
2024-03-10 10:10:02 +01:00
8c06dce33f
Now PROPERTY_HINT_BUTTON adds the property's name as the called method's first parameter.
2024-02-25 22:09:25 +01:00
0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
2f53a26f36
Re-extracted class docs.
2023-12-25 20:20:30 +01:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
70db9caf20
Re-extracted class docs. Also fixed smaller issues.
2023-09-10 08:42:24 +02:00
0a9c9ca15e
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
...
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5
by Atlinx
2023-09-06 01:45:29 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
ee6f207b0d
Re-extracted class docs pt1.
2023-06-13 15:22:43 +02:00
f058c87868
Backported from godot4: Rework Navigation Avoidance
...
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
7ce5f939a9
Ported the docs from the navigation mesh generator rework pr.
2023-06-06 16:52:04 +02:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
b8009c85f4
Ported: Add vector value linking - KoBeWi and timothyqiu
...
9499ebecee
2022-12-22 18:50:17 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
Jordan Schidlowsky
91624a7561
expose additional global enums in 3.x which are available in master
2022-11-13 00:32:18 +01:00
Haoyu Qiu
177d20aeef
Remove leading spaces from enumerator name hints
2022-11-13 00:26:34 +01:00
Hugo Locurcio
34cda4b11b
Add a [kbd]
tag for highlighting keyboard shortcuts in the editor help
...
This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-09-16 21:49:06 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
c4e7bc1c45
Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors.
2022-07-31 00:01:58 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
sps1112
8e229841be
Bind vararg method flag in core constants
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(cherry picked from commit 1f361b03678893cd6328702383fce6dc062e7e57)
2022-07-28 14:56:33 +02:00
a25fb35179
Ported: Improves EditorInspector documentation - timothyqiu
...
6598eb9547
2022-07-26 12:40:35 +02:00
Haoyu Qiu
e234602d01
Document how to specify explicit value for PROPERTY_HINT_ENUM
names
...
(cherry picked from commit 405bc96a1e191cb65fa5db65ae03546c653d8b8a)
2022-07-25 17:44:25 +02:00
da03f96abe
Re-extracted the class docs.
2022-03-24 01:22:45 +01:00
e6a9caf3a8
Re-extracted the class docs.
2022-03-16 02:51:50 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00