e6e30d2f27
Backported from godot4: Disable NavigationMesh edge_max_length property by default
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Disables NavigationMesh edge_max_length property by default.
- smix8
c63125c317
2023-09-02 13:46:13 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
fe56b4c6b5
Fixed up the remaining newly extracted class doc xmls.
2023-06-13 18:19:02 +02:00
a0e5645d18
Fix godot4 syntax in docs.
2023-06-10 21:10:45 +02:00
7ce5f939a9
Ported the docs from the navigation mesh generator rework pr.
2023-06-06 16:52:04 +02:00
b7892d6baf
Backported from godot4: Implement NavigationMesh bake area.
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
- smix8
0c4d99f4fd
2023-06-05 14:24:42 +02:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
da8155f59b
Ported: Remove slash delimiter from NavigationMesh properties - smix8
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e629622598
2022-07-28 14:52:42 +02:00
smix8
29234d3ac3
Remove arbitrary NavigationMesh bake property limits
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Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
(cherry picked from commit cda93057f73ad937deacb8200cf27f4996ed8918)
2022-07-27 23:08:58 +02:00
da03f96abe
Re-extracted the class docs.
2022-03-24 01:22:45 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00