Pedro J. Estébanez
53a2098620
Fix newlines not honored in Windows console
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This is relevant when building with `windows_subsystem=console`.
(cherry picked from commit e14c5186e25020a3759f7e444eba00fb3aa82bb3)
2022-11-30 19:25:59 +01:00
Abdulrahman Al Zeidi
238cd5d5bf
Fix static object destructors being called on gpu selection with X11
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(cherry picked from commit 5860f81c18a2de8b3f38d5a58946939b5cc81425)
2022-11-30 19:20:36 +01:00
bruvzg
1c5271b0e3
Update activation hack to work on Ventura.
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(cherry picked from commit 153d06d79b3a1411a632e7df778369bc170d16e0)
2022-11-30 19:20:09 +01:00
bruvzg
47ab7e8ff8
Fix ⌘ + . + other modifier triggering twice.
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(cherry picked from commit bfbbe9c1d043cdd8550f5e41a8976d785da10c0f)
2022-11-30 19:08:06 +01:00
Riteo
658e19194d
Actually set the execinfo flag on non-glibc systems
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(cherry picked from commit a3b53538920e1a60102623a894533da76f127c22)
2022-11-30 19:07:45 +01:00
Hugo Locurcio
5b2fa8320b
Automatically use execinfo for crash handler on *BSD and musl-based Linux
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 8e04bffbcfd5dc846e15c5e6471f96693ee698fe)
2022-11-30 19:07:29 +01:00
ba39fa8970
Ported: Fix incorrect Android scancodes - madmiraal
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Also ported: Fix wrong android key mapping.
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`.
Also adds mappings to keys that were not present before.
- HolonProduction
2f7de4c8ed
477d24b6d1
2022-11-30 18:58:00 +01:00
d0bb264cc2
Ported: Fix parsing of the keep_screen_on display setting.
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- m4gr3d
d08e057194
2022-11-30 18:44:51 +01:00
bruvzg
07109aa595
Use image loader directly to avoid "resource as image file" errors.
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(cherry picked from commit 908bef8eee145408bbf660e873279a978a0acb74)
2022-11-30 18:41:01 +01:00
Markus Sauermann
c3866cd58a
Fix unused exitcode in macos export plugin
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Fix that the exitcode is never set.
(cherry picked from commit 567a591f87749389e917b7713e8ab881859207e8)
2022-11-30 18:37:32 +01:00
bruvzg
41b9bb6502
Fix export button incorrectly disabled when using login/app password for notarization.
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(cherry picked from commit aa117a128e48bb922df2c17e957fb29eedfad746)
2022-11-30 18:37:00 +01:00
19efacc416
Ported: Fix 'save & restart' logic for the Android Editor - m4gr3d
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5aab84befb
2022-11-30 18:12:43 +01:00
Dan
cfc4f0f050
fix exporting Android APPLICATION_ATTRIBS (3.X)
2022-11-30 14:42:07 +01:00
bruvzg
f4d5d82a99
Windows icon export improvements.
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Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-30 14:38:28 +01:00
bruvzg
24e41be33d
Disable Dock and Menu in fullscreen mode.
2022-11-30 14:23:00 +01:00
a3f2631d59
Ported: Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
db926ddd0c
Ported: Add support for pointer capture - m4gr3d
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5149311316
2022-11-13 01:13:22 +01:00
Zach Coleman
6fd82aca20
Add ProMotion Support to iOS Exports
2022-11-13 00:51:09 +01:00
Zach Coleman
8b12c8babf
Add iOS UI Options
2022-11-13 00:50:47 +01:00
1875780dbe
Ported: Update the clean task configuration
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Running `gradlew clean` will now properly delete the generated build artifacts
- m4gr3d
71c76a4ff2
2022-11-13 00:34:19 +01:00
4f9137a7e5
Fix jni class access string.
2022-10-12 13:56:47 +02:00
6f4a778796
Don't try to include x86 assembly into non-x86 based platforms when cross compiling the x11 platform on x86.
2022-10-12 12:18:56 +02:00
47ee4c6415
Clean up exception ahndling and rtti flags for msvc.
2022-10-09 10:41:24 +02:00
2f68443761
Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0
2022-10-08 19:36:12 +02:00
e35409a37f
Ported: flush buffered events
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- efornara
bddcac35f5
2022-10-08 19:30:42 +02:00
078f558a1a
Fix an another typo.
2022-10-08 19:11:36 +02:00
aad46d0e80
Fixed compile error.
2022-10-08 19:06:12 +02:00
d8a48e51bd
Ported: Add cursor shape support for the Android platform - m4gr3d
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46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
35249df651
Ported: Fix null in android keyboard handling.
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- jasonwinterpixel
31fe6848e8
2022-10-08 18:32:02 +02:00
44381ae1d2
Ported: Change auto to default in cursor css settings.
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- jasonwinterpixel
6812e66f33
2022-10-08 17:34:43 +02:00
Rémi Verschelde
a04ae000eb
HTML5: Add missing OS::get_cursor_shape()
implementation
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Fixes #66835 .
2022-10-08 17:31:11 +02:00
bruvzg
3c49c13d1a
Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-10-08 17:00:48 +02:00
Hugo Locurcio
2d2615e0ea
Enable ANSI escape code processing on Windows 10 and later
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This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-10-08 16:50:02 +02:00
bruvzg
160462c57b
Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-10-08 16:37:21 +02:00
Ted Spikes
f66c0b7d91
Check for ios_simulator when building for x86_64
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(cherry picked from commit 21f7bd0723be5ca594547074d01dd92e5bf35e9c)
2022-10-08 16:22:25 +02:00
Rémi Verschelde
fe5d1cc8ff
SCons: Refactor handling of production
flag and per-platform LTO defaults
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Fixup to #63288 .
See #65583 for the bug report.
Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e619161798820b2bd6ff46178c5b7ccebcf)
2022-10-08 16:18:23 +02:00
42a9dc5e8d
Fixed the android editor, now it can open projects again. Also smaller codestyle fixes.
2022-09-17 21:27:19 +02:00
f30076a9f5
Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
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1f23bac645
2022-09-17 17:36:35 +02:00
6b9e851e5c
Ported: Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
6e97e0c485
Fix android build.
2022-09-17 17:14:19 +02:00
7268ef04f7
Ported: Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
0bb6a05a4e
Removed now unneeded classes.
2022-09-17 16:35:58 +02:00
e8625c21fe
Small improvements to the android platform.
2022-09-17 16:31:49 +02:00
554cf8c861
Fix android build.
2022-09-17 12:30:19 +02:00
ccba47dc7c
Ported: Cleanup the Android input logic implementation - m4gr3d
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440fa10246
2022-09-17 11:35:25 +02:00
0c1bfd8ea7
Fix inconsistent override warning.
2022-09-17 00:40:05 +02:00
Rémi Verschelde
72f7c01c22
HTML5: Fix warning with Emscripten 3.1.20
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And use that version for CI.
2022-09-16 23:18:43 +02:00
Rémi Verschelde
c708c44180
SCons: Refactor LTO options with lto=<none|thin|full>
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Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.
Also add `linker` option to `server` platform missed in #63283 .
Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
Fredia Huya-Kouadio
a6a5b60235
Additional fixes to the Android get_current_dir()
implementation.
2022-09-16 22:45:21 +02:00
bruvzg
1fce7ff540
Fix generation of duplicate locale property list files.
2022-09-16 22:34:51 +02:00
Rémi Verschelde
d4e240f487
Linux: Fix GNU ld detection for pck_embed linker script
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(cherry picked from commit fce3602a1e892cbc35fb3aa409bdae835a37be4f)
2022-09-16 22:31:50 +02:00
bruvzg
11cebc25fa
Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
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(cherry picked from commit e87377856174075e38b6d2ca338f28ffa0d9f59f)
2022-09-16 21:44:01 +02:00
bruvzg
b7d732b782
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
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(cherry picked from commit b767d2e0fdf835dc181bb21c8be69a35671b60b8)
2022-09-16 21:41:56 +02:00
bcf96a5840
Ported: Improve performance of screen_get_dpi() in Javascript
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Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript
Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3 => resolution: 28.799999999999997dpi)
Even in these cases the value matches the result of the previous
`findDPI()` method.
-jamie-pate
562d7c616d
2022-09-16 21:15:54 +02:00
Pedro J. Estébanez
8f26bc61b5
Clean iOS platform config of long gone macro
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(cherry picked from commit 8c2a577350924d1f4a8e0a98ebf85bea96ea7e63)
2022-09-16 21:01:17 +02:00
3a99f0afa1
Fix warning.
2022-09-16 19:37:29 +02:00
Fredia Huya-Kouadio
076a1a3253
Fix issue with get_current_dir()
returning the wrong path on Android
2022-09-16 19:36:41 +02:00
Nathan Franke
f20e0a9ab4
3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak
2022-09-16 13:08:17 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
b2e5cd5f2c
Fix an another compile error.
2022-08-19 16:54:20 +02:00
c48381b86c
Fix javascript build.
2022-08-19 16:23:02 +02:00
bd58e6b989
Fix android build.
2022-08-19 16:21:38 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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ce24b48e50
2022-08-19 16:18:53 +02:00
56f71c7275
Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
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d2213f76a9
2022-08-19 12:08:35 +02:00
6821dfb26e
Ported: Disable threads used to check on plugins to load
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The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
- m4gr3d
3ac6b6a596
2022-08-19 02:37:43 +02:00
54c49a25a0
Ported: Fix issue preventing the Android Editor from displaying the project content
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The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
-m4gr3d
30479543b0
2022-08-19 02:23:57 +02:00
6be9bf5dfe
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
f8c50f271b
Fix include.
2022-08-17 18:12:48 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
e71e3ed897
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
4204828965
Ported: Improve some export error messages. - bruvzg
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e0101e511c
2022-08-02 18:01:58 +02:00
Rémi Verschelde
2ca1470010
File: Re-add support to skip CR (\r
) in File::get_as_text
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This was removed in #63481 , and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.
For performance this is done directly in `String::parse_utf8`.
Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.
Supersedes #63717 .
(cherry picked from commit 1418f97c70a5551bdbfeea853cbc479b32ea9e08)
2022-08-02 17:58:32 +02:00
Rémi Verschelde
44c23ae9a5
SCons: Fix X11 use_lld
fallback not being applied
2022-08-02 17:58:15 +02:00
a5381e1c18
Fix typo.
2022-08-02 16:29:52 +02:00
7a274ee454
Fix android editor build.
2022-08-02 16:27:43 +02:00
4a39f38bab
Fix typo.
2022-07-30 00:54:25 +02:00
641c15f906
Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
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fb7ecc748f
2022-07-30 00:29:14 +02:00
a917d1bed4
Ported: Address remaining scoped storage regressions
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- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
- m4gr3d
fc2c202312
2022-07-29 23:48:31 +02:00
Kevin Smith
3f1e2ac44d
Use bigobj for release MSVC builds
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Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.
It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).
Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.
(cherry picked from commit d8900e0020b21d449069ef2a301253371fb70a21)
2022-07-29 23:21:04 +02:00
679f5a7d64
Ported: SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold>
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The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:
- `default`: No change, typically uses GNU ld (bfd) unless the user or
distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
use in production but great for development speed. Provided by distro
`mold` package or needs to be compiled from source and installed to
`/usr` otherwise.
Deprecates the `use_lld=yes` option, and make lld actually usable with
GCC too.
Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.
- akien-mga
5bb3063eec
2022-07-29 23:18:06 +02:00
Hansem Ro
cedf68bf7f
Do case-insensitive search for pen inversion detection
2022-07-29 22:36:49 +02:00
bruvzg
f8be7dd320
Improve OS.set_current_screen
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Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
2022-07-29 21:58:20 +02:00
e7100658d4
Ported: Fix exit code of --help and --version, and test them in CI
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Corrects prior regression which caused ERROR output and exit code of 1. - Bromeon
861e155543
2022-07-29 21:45:04 +02:00
8107f6fea6
Fix an another import.
2022-07-29 21:05:20 +02:00
28222d21e5
Ported: HTML5: Make OS.get_locale() match other platforms
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- pattlebass
82c3e6229b
2022-07-29 20:54:31 +02:00
Pedro J. Estébanez
8c662ff234
Flush accumulated input events on iOS
2022-07-29 20:51:50 +02:00
17f9583dc0
Fix imports.
2022-07-29 20:33:57 +02:00
88fe196e79
Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
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- hansemro
193d5c11f3
2022-07-29 20:31:16 +02:00
7ed3705487
Ported: Fix issue causing the Android Editor port to crash when saving a scene
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In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
- m4gr3d
27b63247fd
2022-07-29 20:15:01 +02:00
65b888f597
Fix typo.
2022-07-29 20:01:31 +02:00