pandemonium_engine/platform
Kevin Smith 3f1e2ac44d Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020b21d449069ef2a301253371fb70a21)
2022-07-29 23:21:04 +02:00
..
android Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
frt Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
frt_sdl Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
iphone Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
javascript Ported: HTML5: Make OS.get_locale() match other platforms 2022-07-29 20:54:31 +02:00
osx Improve OS.set_current_screen 2022-07-29 21:58:20 +02:00
server Fix compile when using llvm on linux. 2022-04-02 12:58:52 +02:00
windows Use bigobj for release MSVC builds 2022-07-29 23:21:04 +02:00
x11 Ported: SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold> 2022-07-29 23:18:06 +02:00
register_platform_apis.h
SCsub