Commit Graph

15 Commits

Author SHA1 Message Date
5133ef182d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
049440aaf1 Moved BitMap to core. 2023-12-10 18:07:25 +01:00
763f662263 Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
5d93975c8d Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
37273d29c9 Ported: Multirect - Fix refining regions for all derived Textures
Fixes allowing all derived texture types to modify region prior to rendering.
- lawnjelly
43b6205887
2023-06-11 00:47:10 +02:00
8642a7c722 Ported: Fix rendering tiles using nested AtlasTextures
- kleonc
12c923cb8b
2023-06-11 00:23:26 +02:00
kleonc
12e28bd557 AtlasTexture Fix calculating rects when flipping
(cherry picked from commit c3851b91db7a6dfd7170d6171109255ecb4a3809)
2022-12-22 14:31:21 +01:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
Hugo Locurcio
c751d9dc17 Add an use_hdr property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2022-08-19 02:18:16 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
FireForge
73d95ac5e9 Fix get_data() for GradientTexture2D 2022-07-28 11:53:23 +02:00
938f72432e Removed the camera server. 2022-03-16 02:16:15 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00