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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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8075ef8e62
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Added include guards to all module register_types.h-s.
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2023-01-15 13:27:08 +01:00 |
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358dbabb13
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Moved the cvtt module to the editor modules folder, as it's tools only.
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2023-01-15 11:56:13 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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4b09cb47ab
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Fix typo.
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2023-01-08 11:34:32 +01:00 |
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302f815321
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Ported: [3.x] GLTF: Fix wrong error macro used in a few spots - aaronfranke
ca898a7b77
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2023-01-08 11:33:29 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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b46ab0f4a7
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Updated copyright headers to 2023.
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2022-12-31 19:34:43 +01:00 |
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cc7d77f3e1
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Re-extracted class docs.
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2022-12-22 19:28:17 +01:00 |
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848d31bfdb
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Ported: [3.x] Backport the GLTFDocumentExtension system - aaronfranke
62e10daf70
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2022-12-22 19:24:45 +01:00 |
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fd3c23e04e
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Ported: [3.x] Backport moving camera and light logic to GLTF subclasses
- aaronfranke
a887f48d1d
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2022-12-22 16:58:19 +01:00 |
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4cc205301f
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Ported: [3.x] Consistently use p_ for parameters in GLTFDocument
- aaronfranke
d8b1c9ff3c
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2022-12-11 20:00:56 +01:00 |
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60b8bbf1ae
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Ported: [3.x] GLTF: Organize structures and extensions into subfolders
- aaronfranke
d8aa3b32c9
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2022-12-11 19:39:24 +01:00 |
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Hakim
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607964e973
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Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954
(cherry picked from commit 805ffdfbf6841ac19c6fdbf3425a6ff15115bed7)
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2022-12-11 19:16:03 +01:00 |
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615529eb6b
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Ported: [3.x] GLTF: Move shared defines into a separate gltf_defines.h file - aaronfranke
f1febed469
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2022-11-30 15:50:09 +01:00 |
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Aaron Franke
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13b8c888a0
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GLTF: Only list used extensions when they're actually used
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2022-11-30 15:12:33 +01:00 |
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41f130d9fd
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Re-extracted the class docs.
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2022-11-20 23:27:04 +01:00 |
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54643bc1fc
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Re-extracted class docs.
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2022-10-09 12:43:55 +02:00 |
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cd944e8bbe
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Added back GridMap support for the GLTF module.
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2022-10-08 23:58:46 +02:00 |
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9ee18ce581
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Moved the gltf export to the convert scene menu.
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2022-10-08 22:34:51 +02:00 |
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0117097bb6
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Fixed compile.
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2022-10-08 17:56:50 +02:00 |
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LunaticInAHat
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8e301d27ba
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GLTF import external images correctly
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2022-10-08 17:48:32 +02:00 |
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The Tophat Demon
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3b7eb818e3
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GLTF imports & exports material texture filters
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2022-10-08 17:48:13 +02:00 |
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32a37f081e
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Fixed PluginRefresher when a project only has one addon.
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2022-10-04 18:10:27 +02:00 |
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e558e0f700
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
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dc28777321
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
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a1974c8338
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
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714547cb17
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Re-extracted class docs.
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2022-08-21 00:40:49 +02:00 |
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8108324700
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Fix doc class strings, and add missing ones.
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2022-08-21 00:32:32 +02:00 |
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07d3771a12
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Register text editor's resource format loader similarly to other engine ResourceFormatLoaders.
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2022-08-20 02:05:46 +02:00 |
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bafd6d1d8d
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Renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT.
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2022-08-20 01:01:18 +02:00 |
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a21352637e
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Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children.
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2022-08-19 23:46:14 +02:00 |
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95767b2cea
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Moved the editor only modules to a new editor_modules folder.
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2022-08-19 22:46:53 +02:00 |
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