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https://github.com/Relintai/pandemonium_engine.git
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Ported form godot: Fix spatial viewport multitouch detection support
Regression introduced by #77497
- m4gr3d
8f44765831
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ee54ca3808
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@ -231,7 +231,7 @@ internal class PandemoniumGestureHandler : SimpleOnGestureListener(), OnScaleGes
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val x = terminusEvent.x
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val y = terminusEvent.y
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if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress) {
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if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress && !dragInProgress) {
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PandemoniumLib.pan(x, y, distanceX / 5f, distanceY / 5f)
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} else if (!scaleInProgress) {
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PandemoniumInputHandler.handleMotionEvent(terminusEvent)
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@ -241,7 +241,7 @@ internal class PandemoniumGestureHandler : SimpleOnGestureListener(), OnScaleGes
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}
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override fun onScale(detector: ScaleGestureDetector): Boolean {
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if (!panningAndScalingEnabled || pointerCaptureInProgress) {
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if (!panningAndScalingEnabled || pointerCaptureInProgress || dragInProgress) {
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return false
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}
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@ -256,7 +256,7 @@ internal class PandemoniumGestureHandler : SimpleOnGestureListener(), OnScaleGes
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}
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override fun onScaleBegin(detector: ScaleGestureDetector): Boolean {
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if (!panningAndScalingEnabled || pointerCaptureInProgress) {
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if (!panningAndScalingEnabled || pointerCaptureInProgress || dragInProgress) {
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return false
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}
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scaleInProgress = true
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