Commit Graph

18 Commits

Author SHA1 Message Date
61ccfb443f Bind missing enum values in Terrain2DJob. 2023-05-31 22:52:52 +02:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
258857332c Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
27316923d3 Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
48805f5f8f Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
dc34206f3a Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
0e78fdbf03 Cleaned up Terraman2d from version checks. 2022-03-18 02:20:01 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00