Rémi Verschelde
d111a460b3
Linux: Add support for arm64 and arm32 export templates
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This is done in a hacky way, mostly to keep it simple and avoid having
to do a refactoring of the `EditorExportPlatform` interface.
Only Windows and Linux use `EditorExportPlatformPC`, and thus to
handle the new architectures for Linux, we simply do a few checks here
and there with a couple new methods to register the export template
names for Linux arm64 and arm32.
For Godot 4.0, we did refactor everything to allow exporting binaries
for different architectures cleanly. For 3.6, which is likely the last
feature release for the 3.x branch, I tend to cut corners as these
improvements will be shorter lived and thus new tech debt isn't as big
a concern.
2024-02-08 15:01:00 +01:00
99621357a0
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
eb8943a4f6
Backported from godot4: Add Path2D/3D debug options
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- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
f058c87868
Backported from godot4: Rework Navigation Avoidance
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Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
6026725f3b
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
65c91c6899
Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
2023-02-18 15:08:56 +01:00
e32e63242b
Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
2023-02-18 14:36:51 +01:00
4dd84847eb
Moved ScriptEditor to it's own file.
2023-02-18 13:22:43 +01:00
8d7090241a
Make sure that the editor can be built even when the new code_editor module is disabled.
2023-02-17 23:20:10 +01:00
9cd2927fcc
Move the editor's script text editor into the new code_editor module.
2023-02-17 20:57:16 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
bruvzg
160462c57b
Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-10-08 16:37:21 +02:00
f30076a9f5
Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
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1f23bac645
2022-09-17 17:36:35 +02:00
56f71c7275
Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
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d2213f76a9
2022-08-19 12:08:35 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
4204828965
Ported: Improve some export error messages. - bruvzg
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e0101e511c
2022-08-02 18:01:58 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
bruvzg
127060d953
Fix export plugins after embedded PCK loading changes.
2022-07-27 14:10:05 +02:00
b26a1cd3b4
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
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bea7c9be5d
2022-07-27 09:33:39 +02:00
taigi100
4ce3baf8f9
Update properties to properly filter for templates.
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(cherry picked from commit d8d73cdd023253d778acf0e826b38be4046a6e1f)
2022-07-25 17:45:18 +02:00
Haoyu Qiu
10eba686fb
Fix crash when exporting projects with shared libraries
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(cherry picked from commit 680bcef82546fa0f50b431f20423b62621d1c5ac)
2022-07-25 17:43:42 +02:00
2ce53f2b9e
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00