cf918406ae
Renamed Skeleton's skeleton_updated signal to pose_updated to make the following backports that much easier.
2022-08-09 22:31:17 +02:00
a478334d4a
Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
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* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
- TwistedTwigleg
24905becb2
- Also fixed smaller issues.
2022-08-09 21:57:46 +02:00
3b0c27d89c
Fixed the skeleton editor.
2022-08-09 18:32:39 +02:00
6d293dc7a3
Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
2022-08-09 17:40:42 +02:00
8fd473f685
Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
...
ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
d89dc61436
Switched back to the old gltf module. Apparently this one can export aswell.
2022-08-08 19:45:06 +02:00
9ae0437034
Backported and added EditorSceneFormatImporterFBX and EditorSceneFormatImporterGLTF to the build.
2022-08-08 18:52:58 +02:00
f086cf4128
Now GLTFDocument can be built.
2022-08-08 18:01:02 +02:00
42607ee8ca
Lots of work on GLTFDocument.
2022-08-08 02:53:46 +02:00
341b1a105f
Update method in GLTFDocumentExtensionConvertImporterMesh.
2022-08-08 00:52:21 +02:00
b28af3a912
Proper 3.x style bindings for GLTFDocumentExtension.
2022-08-08 00:50:00 +02:00
53fcf8b2d3
Cleaned GLTFDocumentExtensionConvertImporterMesh too.
2022-08-08 00:43:26 +02:00
5e5ae40009
Cleaned up GLTFDocumentExtension aswell.
2022-08-08 00:39:35 +02:00
2f9608aa65
GLTFState is also in the build now.
2022-08-08 00:23:19 +02:00
435a59947a
Cleaned up and added GLTF helper methods to the build.
2022-08-08 00:20:08 +02:00
5ac0285ea4
More fixes.
2022-08-07 22:53:31 +02:00
cda00a7b80
Fixed most includes.
2022-08-07 21:52:04 +02:00
23c2a98ee1
Deapplied ec19ed3723
from the gltf module for now.
2022-08-07 21:36:44 +02:00
7dd9df5e86
Backport FileAccess and DirAccess usage.
2022-08-07 21:26:40 +02:00
1bc7531da7
Remove Gridmap and CSG support from the gltf module.
2022-08-07 21:02:32 +02:00
fc7f3857da
Mass replace godot4 class names to 3.x.
2022-08-07 21:00:54 +02:00
81dc812e6f
Move include guards to the top of the files.
2022-08-07 20:56:19 +02:00
7c4416503e
Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built.
2022-08-07 20:52:06 +02:00
f8ac4e5708
Check whether the gltf module is enabled or not before trying to use it.
2022-08-07 20:50:41 +02:00
8e6e429653
Removed unnecessary import.
2022-08-07 20:49:57 +02:00
81145db235
Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub.
2022-08-07 20:49:29 +02:00
2aa3fa0468
Fix typo, and init variable to 0.
2022-07-31 18:03:18 +02:00
068143691c
Added simple scaling for uvs for TiledWalls.
2022-07-31 14:52:58 +02:00
1a7c404a17
Implemented texture scale for TiledWalls.
2022-07-31 14:47:23 +02:00
40d9d6b49b
Implemented handling the new collider_z_offset property for merged TiledWalls.
2022-07-31 14:04:26 +02:00
0227b18d06
Codestyle fixes.
2022-07-31 13:43:36 +02:00
9771f1af99
Codestyle fixes.
2022-07-31 13:36:54 +02:00
f5b3262bde
Fix setter type.
2022-07-31 13:31:14 +02:00
27eafa074e
Fixed the 2 add methods in TiledWallData.
2022-07-31 13:22:55 +02:00
71f9dd4cd2
Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements.
2022-07-31 11:29:03 +02:00
9a79a37ec9
Codestyle fixes for the PropMesher.
2022-07-31 11:01:57 +02:00
ec789f1b87
Fixed the property validation for aura triggers and aura stat attributes in Spell.
2022-07-31 00:19:25 +02:00
40ed18dd0d
Remove accidental import.
2022-07-31 00:02:31 +02:00
c4e7bc1c45
Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors.
2022-07-31 00:01:58 +02:00
249dd4d661
Updated property hints for variant arrays.
2022-07-30 21:58:40 +02:00
65afe14ca4
Ported: [3.5] Replace Navigation std::vector use with LocalVector
...
Replace Navigation std::vector use with LocalVector.
- smix8
d0a78d05eb
2022-07-30 00:44:53 +02:00
bd391e6fc7
Did the same change to cscript aswell.
2022-07-29 23:07:19 +02:00
Dallon Feldner
90707b7098
Don't print redundant errors when parsing GDScript
2022-07-29 23:04:16 +02:00
Haoyu Qiu
ba8978a0ac
Fix doc for print_debug
2022-07-29 22:34:21 +02:00
c569ecfad1
Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc
...
66551a94be
2022-07-29 22:06:26 +02:00
PZerua
8841a5f056
Fix light intensity and attenuation import from GLTF
...
(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
2022-07-29 19:59:16 +02:00
8fb683fe5d
Also port hte previous fix to cscript.
2022-07-29 19:55:28 +02:00
janglee
47ddf3a7c9
GDScript: Fix autocompletetion showing class names with an underscore
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Fixes #35469 .
2022-07-29 19:54:50 +02:00
11a92cfe27
Ported: Add NavigationServer map_force_update() function
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Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
- smix8
721c99a530
2022-07-29 17:56:48 +02:00
da20b32f66
Ported: Add NavigationServer.region_owns_point() helper function
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Adds a helper function to check if a world space position is currently owned by a navigation region.
- smix8
f0069cc1e9
2022-07-29 17:52:38 +02:00