Commit Graph

781 Commits

Author SHA1 Message Date
cf918406ae Renamed Skeleton's skeleton_updated signal to pose_updated to make the following backports that much easier. 2022-08-09 22:31:17 +02:00
a478334d4a Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
- TwistedTwigleg
24905becb2
- Also fixed smaller issues.
2022-08-09 21:57:46 +02:00
3b0c27d89c Fixed the skeleton editor. 2022-08-09 18:32:39 +02:00
6d293dc7a3 Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
8fd473f685 Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
d89dc61436 Switched back to the old gltf module. Apparently this one can export aswell. 2022-08-08 19:45:06 +02:00
9ae0437034 Backported and added EditorSceneFormatImporterFBX and EditorSceneFormatImporterGLTF to the build. 2022-08-08 18:52:58 +02:00
f086cf4128 Now GLTFDocument can be built. 2022-08-08 18:01:02 +02:00
42607ee8ca Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00
341b1a105f Update method in GLTFDocumentExtensionConvertImporterMesh. 2022-08-08 00:52:21 +02:00
b28af3a912 Proper 3.x style bindings for GLTFDocumentExtension. 2022-08-08 00:50:00 +02:00
53fcf8b2d3 Cleaned GLTFDocumentExtensionConvertImporterMesh too. 2022-08-08 00:43:26 +02:00
5e5ae40009 Cleaned up GLTFDocumentExtension aswell. 2022-08-08 00:39:35 +02:00
2f9608aa65 GLTFState is also in the build now. 2022-08-08 00:23:19 +02:00
435a59947a Cleaned up and added GLTF helper methods to the build. 2022-08-08 00:20:08 +02:00
5ac0285ea4 More fixes. 2022-08-07 22:53:31 +02:00
cda00a7b80 Fixed most includes. 2022-08-07 21:52:04 +02:00
23c2a98ee1 Deapplied ec19ed3723 from the gltf module for now. 2022-08-07 21:36:44 +02:00
7dd9df5e86 Backport FileAccess and DirAccess usage. 2022-08-07 21:26:40 +02:00
1bc7531da7 Remove Gridmap and CSG support from the gltf module. 2022-08-07 21:02:32 +02:00
fc7f3857da Mass replace godot4 class names to 3.x. 2022-08-07 21:00:54 +02:00
81dc812e6f Move include guards to the top of the files. 2022-08-07 20:56:19 +02:00
7c4416503e Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built. 2022-08-07 20:52:06 +02:00
f8ac4e5708 Check whether the gltf module is enabled or not before trying to use it. 2022-08-07 20:50:41 +02:00
8e6e429653 Removed unnecessary import. 2022-08-07 20:49:57 +02:00
81145db235 Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub. 2022-08-07 20:49:29 +02:00
2aa3fa0468 Fix typo, and init variable to 0. 2022-07-31 18:03:18 +02:00
068143691c Added simple scaling for uvs for TiledWalls. 2022-07-31 14:52:58 +02:00
1a7c404a17 Implemented texture scale for TiledWalls. 2022-07-31 14:47:23 +02:00
40d9d6b49b Implemented handling the new collider_z_offset property for merged TiledWalls. 2022-07-31 14:04:26 +02:00
0227b18d06 Codestyle fixes. 2022-07-31 13:43:36 +02:00
9771f1af99 Codestyle fixes. 2022-07-31 13:36:54 +02:00
f5b3262bde Fix setter type. 2022-07-31 13:31:14 +02:00
27eafa074e Fixed the 2 add methods in TiledWallData. 2022-07-31 13:22:55 +02:00
71f9dd4cd2 Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements. 2022-07-31 11:29:03 +02:00
9a79a37ec9 Codestyle fixes for the PropMesher. 2022-07-31 11:01:57 +02:00
ec789f1b87 Fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:19:25 +02:00
40ed18dd0d Remove accidental import. 2022-07-31 00:02:31 +02:00
c4e7bc1c45 Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors. 2022-07-31 00:01:58 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
65afe14ca4 Ported: [3.5] Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
- smix8
d0a78d05eb
2022-07-30 00:44:53 +02:00
bd391e6fc7 Did the same change to cscript aswell. 2022-07-29 23:07:19 +02:00
Dallon Feldner
90707b7098 Don't print redundant errors when parsing GDScript 2022-07-29 23:04:16 +02:00
Haoyu Qiu
ba8978a0ac Fix doc for print_debug 2022-07-29 22:34:21 +02:00
c569ecfad1 Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc
66551a94be
2022-07-29 22:06:26 +02:00
PZerua
8841a5f056 Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
2022-07-29 19:59:16 +02:00
8fb683fe5d Also port hte previous fix to cscript. 2022-07-29 19:55:28 +02:00
janglee
47ddf3a7c9 GDScript: Fix autocompletetion showing class names with an underscore
Fixes #35469.
2022-07-29 19:54:50 +02:00
11a92cfe27 Ported: Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
- smix8
721c99a530
2022-07-29 17:56:48 +02:00
da20b32f66 Ported: Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.
- smix8
f0069cc1e9
2022-07-29 17:52:38 +02:00