Commit Graph

17 Commits

Author SHA1 Message Date
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
8d679355df Re-extracted class docs pt3. 2023-06-13 17:34:41 +02:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
91fe9ed8ca Backported: [Scons] Implement module dependency sorting.
Modules can now call:
env.module_add_dependencies(name: str, deps: list, optional: bool)
To add required or optional dependencies during the "can_build" step.
Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
- Faless
951a1016d3
2022-08-18 12:44:45 +02:00
4732493761 Backported: SCons: Validate dependencies for linked multimedia modules
This is still a bit hacky and eventually we should rework the way we handle
optional dependencies (especially with regard to builtin/system libs), but
it's a simple first step.
- akien-mga
7c74312217
2022-08-18 12:25:38 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00