6783cb92ab
Re-extracted class docs.
2024-04-26 17:32:25 +02:00
0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
cf76e6debf
Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them.
2023-12-21 00:48:25 +01:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
86c9343349
Updated the links in the docs.
2023-08-29 22:33:15 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
ee6f207b0d
Re-extracted class docs pt1.
2023-06-13 15:22:43 +02:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
6be9bf5dfe
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
e3918692a3
Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab
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653e2a550c
2022-08-12 01:34:45 +02:00
6d293dc7a3
Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
2022-08-09 17:40:42 +02:00
8fd473f685
Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
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ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
da03f96abe
Re-extracted the class docs.
2022-03-24 01:22:45 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00