Commit Graph

1328 Commits

Author SHA1 Message Date
kleonc
c1a9c5007b Fix CPUParticles2D.emission_shape enum hint 2022-07-29 10:37:11 +02:00
2e0589f63a Ported: [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
- smix8
c6f9627c74
2022-07-29 10:34:10 +02:00
b7d07a4487 Ported: Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
- Calinou
bec892c010
2022-07-29 10:17:20 +02:00
8b63c97000 Ported: Print NavMap error only once for invalid NavMesh.- fire
bcd92b8aa0
2022-07-29 10:14:05 +02:00
1e747ac9ba Ported: Ensure joystick has been added or not already removed when processing input.
50bf882fcc
2022-07-29 10:12:37 +02:00
6225d5e6b5 Added missing scripts. 2022-07-29 09:22:06 +02:00
Marcel Admiraal
0611c7db0d Cleanup AudioEffectRecord thread_active variable 2022-07-29 09:14:43 +02:00
Theraot
afafef9f2b Updating AStar2D documentation to mention the new bidirectional paramter
(cherry picked from commit b18a018ad23f95b1f3cdedc74c14e09d666dc346)
2022-07-29 09:14:07 +02:00
Theraot
375670222d Added missing p_bidirectional to AStar2D methods
The methods disconnect_points and are_points_connected  now have an optional p_bidirectional parameter matching AStar.

(cherry picked from commit 3590cdfd34eea8dda746d7db1c7e5a79af389026)
2022-07-29 09:13:46 +02:00
Hugo Locurcio
32e7e19475 Add a property hint for the iOS touch delay project setting
(cherry picked from commit 21da2fbbb08664c7cedac450d7e7331a6f270ade)
2022-07-29 09:11:42 +02:00
Aaron Franke
5ce7851cfd Document limitations of negative scales in 2D and 3D
(cherry picked from commit 3398fb77a915d3f6d7a3dc6bf2398840c696365b)
2022-07-29 09:10:25 +02:00
ff08a26689 Ported: Stop CI when Godot crash - qarmin
096cea6142
2022-07-29 09:09:49 +02:00
Yuri Rubinsky
1a68039fcf Fix wrapf to correct wrap values with 0.1 stepping
(cherry picked from commit 09418afbc0b5a5642448786751b590352ee6cf97)
2022-07-29 09:08:06 +02:00
FireForge
0609c362bc Allow folding in sub-inspectors in Array and Dictionary editors
(cherry picked from commit 4e469886e803793c9c2dc7d402da8e9cf98343f9)
2022-07-29 09:07:24 +02:00
10d3f0826e Ported: Document NavigationServer API navigation agent callbacks - smix8
96e865dfb3
2022-07-29 09:07:02 +02:00
smix8
6a01f2b717 Fix crash of navigation agents callback when object is invalid
Fix crash of navigation agents callback when object is invalid.

(cherry picked from commit bc38ebe4f07724850095094873d1b42bf914c6f3)
2022-07-29 09:04:03 +02:00
kobewi
8a60933e6d Fix NodePath property dragging 2022-07-29 09:03:29 +02:00
Paweł Fertyk
d5189525b2 Fix set_window_size crash when using NaN
Fixes #60466.
2022-07-29 09:03:02 +02:00
d6e3a9e014 Ported: Migrate the Godot Editor java source file to Kotlin. - m4gr3d
5946b4bdc6
2022-07-29 09:00:31 +02:00
b829fff345 Ported: Ensure Android Java and Kotlin compile to the same version - madmiraal
9f0dba8b65
2022-07-29 08:35:59 +02:00
745bdcb4c9 Todos. 2022-07-29 08:22:40 +02:00
163aaadc81 Todos. 2022-07-28 22:39:33 +02:00
bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
802779db24 Ported: Use ThreadWorkPool instead of thread_process_array in NavMap - adamscott
7749346f48
2022-07-28 22:33:00 +02:00
ce1b936c12 Revert 739b0c0c3f . 2022-07-28 22:32:19 +02:00
13c4945b3a Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper
f46d7583ff
2022-07-28 19:37:52 +02:00
152f9728b0 Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
11a7997a67
2022-07-28 19:33:43 +02:00
kobewi
69976cd190 Disable scroll when dragging at edges of TextEdit 2022-07-28 19:23:36 +02:00
lawnjelly
739b0c0c3f Physics Interpolation - fix stale interpolation data when unhiding
A previous optimization prevented instances being added to the interpolation lists when hidden to save processing. This caused a regression when unhiding nodes outside of the physics tick - the interpolated transforms would be stale until the next physics tick, causing a glitch.

This PR readds instances immediately to the interpolation lists when they are unhidden, preventing this glitch.
2022-07-28 19:23:13 +02:00
Hugo Locurcio
309d538703 Print messages when textures are detected as used in 3D/normal map
This detection automatically changes some import options, so it's
important that users are aware of this.
2022-07-28 19:22:55 +02:00
kobewi
60c7ef815d Improve description of move_to_trash()
(cherry picked from commit 1c90b066dd32d0a3fa0f1747be2836b70e7a0598)
2022-07-28 19:22:38 +02:00
Hugo Locurcio
d08f335224 Update name of Convert to MeshInstance2D button in MeshInstance2D doc
(cherry picked from commit 857e5a3bb065e8efdbb137796c3ba4946eaab99b)
2022-07-28 19:21:44 +02:00
Hugo Locurcio
646b5fab0e Improve CurveTexture documentation 2022-07-28 19:21:30 +02:00
bruvzg
9dbb96dc1d Improve RTL table fill. 2022-07-28 19:21:13 +02:00
06036225f4 Ported: More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
2022-07-28 19:15:06 +02:00
Haoyu Qiu
52d0f7eef9 Fix scene tree dock focus after using "Add Child Node" button 2022-07-28 19:05:03 +02:00
Haoyu Qiu
760cc5bb49 Remove extra codeblock tag from ProximityGroup classref 2022-07-28 19:04:45 +02:00
Hugo Locurcio
3268544299 Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-07-28 19:04:16 +02:00
Lyuma
19b13f9bdc gltf: Allow more than 4 joints but warn and ignore them. 2022-07-28 19:03:48 +02:00
kobewi
24a7bbc9ea Don't handle pending clicks outside scene tree
(cherry picked from commit ec6bbd486f31245af3764c466431ffc2d13d52ed)
2022-07-28 19:03:25 +02:00
3659429afd Ported: [macOS, 3.x] Fix unresponsive redraw during live resizing. - bruvzg
e75e1f3231
2022-07-28 18:58:15 +02:00
780ccf3342 Ported: Fix description about SceneTreeTimer auto free - timothyqiu
5569d4d2de
2022-07-28 18:56:04 +02:00
942b6d9938 Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu
53c01540d9
2022-07-28 18:54:48 +02:00
84a5cc0fca Fix typo. 2022-07-28 18:44:49 +02:00
43131ad4cb Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
f5fa1ca944
2022-07-28 18:40:46 +02:00
Haoyu Qiu
ddac7ae8ed Add tooltips to Export dialog icon buttons
(cherry picked from commit f78943b08b4568dc1c7aa85e1d6b351f18f9472c)
2022-07-28 15:16:08 +02:00
Nikola Whallon
264985d204 added info on microphone sample format
(cherry picked from commit eb5a42d0bc28809f954861291c20d2ed6bed6d0f)
2022-07-28 15:08:16 +02:00
Danny Chung
737942ac85 Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.

(cherry picked from commit 09658f7e3ba7ffc87ae9f90aa42f64dfeeb33f40)
2022-07-28 15:04:58 +02:00
a1a7c32f68 Ported: Backport default World navigation maps.
Backports default navigation maps created with each World or World2D.
- smix8
96d98d8c4e
2022-07-28 15:04:42 +02:00
kobewi
f23274bbf2 Properly release LMB even while panning 2022-07-28 15:00:05 +02:00